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Last change
on this file since 4c00935 was 53643ca, checked in by Dmitry Portnoy <dmp1488@…>, 11 years ago |
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Server loads user profile and game history info from the database, saves game history to the db after every game, and uses a lua settings file to load db settings
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-
Property mode
set to
100644
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File size:
1.1 KB
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| 1 | #ifndef _DATA_ACCESS_H
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| 2 | #define _DATA_ACCESS_H
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| 3 |
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| 4 | #include <string>
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| 5 | #include <list>
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| 6 |
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| 7 | #include <mysql/mysql.h>
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| 8 |
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| 9 | #include "../common/Player.h"
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| 10 |
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| 11 | using namespace std;
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| 12 |
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| 13 | class DataAccess {
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| 14 | public:
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| 15 | DataAccess();
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| 16 | ~DataAccess();
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| 17 |
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| 18 | Player* getPlayer(string username);
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| 19 | list<Player*>* getPlayers();
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| 20 | bool verifyPassword(string encrypted, string password);
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| 21 | int insertPlayer(string username, string password, Player::PlayerClass playerClass);
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| 22 | // this method needs to be more rebust. maybe pass in a player object amd
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| 23 | // the method could use the player id to find the player and update any
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| 24 | // attributes that changed
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| 25 | int updatePlayer(string username, string password);
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| 26 |
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| 27 | int* getPlayerRecord(int playerId);
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| 28 | int** getPlayerGameHistory(int playerId, unsigned int& numGames);
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| 29 | int saveGameHistory(int playerId, int team, int blueScore, int redScore);
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| 30 |
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| 31 | int insert(string table, string rows, string values);
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| 32 | int update(string table, string values, string where);
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| 33 | MYSQL_RES *select(string table, string filter);
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| 34 |
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| 35 | private:
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| 36 | MYSQL *connection, mysql;
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| 37 | };
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| 38 |
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| 39 | #endif
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