| Last change
 on this file since 0065962 was             fccd588, checked in by dportnoy15 <dmitry.portnoy@…>, 7 years ago | 
        
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Make the graphics library project compile successfully on a Mac
 | 
        
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Property                 mode
 set to                 100644 | 
        
          | File size:
            334 bytes | 
      
      
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| 1 | #version 330 core | 
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| 2 |  | 
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| 3 | // Interpolated values from the vertex shaders | 
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| 4 | in vec2 UV; | 
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| 5 |  | 
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| 6 | // Ouput data | 
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| 7 | out vec3 color; | 
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| 8 |  | 
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| 9 | // Values that stay constant for the whole mesh. | 
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| 10 | uniform sampler2D myTextureSampler; | 
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| 11 |  | 
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| 12 | void main(){ | 
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| 13 |  | 
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| 14 | // Output color = color of the texture at the specified UV | 
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| 15 | color = texture( myTextureSampler, UV ).rgb; | 
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| 16 | } | 
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