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Last change
on this file since fccd588 was fccd588, checked in by dportnoy15 <dmitry.portnoy@…>, 7 years ago |
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Make the graphics library project compile successfully on a Mac
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Property mode
set to
100644
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File size:
334 bytes
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| [af116c0] | 1 | #version 330 core
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| 2 |
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| 3 | // Interpolated values from the vertex shaders
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| 4 | in vec2 UV;
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| 5 |
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| 6 | // Ouput data
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| 7 | out vec3 color;
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| 8 |
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| 9 | // Values that stay constant for the whole mesh.
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| 10 | uniform sampler2D myTextureSampler;
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| 11 |
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| 12 | void main(){
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| 13 |
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| 14 | // Output color = color of the texture at the specified UV
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| [fccd588] | 15 | color = texture( myTextureSampler, UV ).rgb;
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| 16 | }
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