source: network-game/common@ f203c5c

Name Size Rev Age Author Last Change
../
Common.cpp 1.3 KB ​ 8271c78   13 years dmp1488 The client has basic log files
Common.h 680 bytes ​ d05086b   13 years dmp1488 Support for logging to a textfile
Compiler.h 201 bytes ​ b53c6b3   14 years dmp1488 Capitalized the filenames in common/*
Game.cpp 1.1 KB ​ b92e6a7   13 years dmp1488 The Game class now has a WorldMap. When a client creates or joins a …
Game.h 806 bytes ​ b92e6a7   13 years dmp1488 The Game class now has a WorldMap. When a client creates or joins a …
MessageContainer.cpp 2.0 KB ​ b35b2b2   13 years dmp1488 Added a basic ingame debug console
MessageContainer.h 2.7 KB ​ bbebe9c   13 years dmp1488 Clients send game join and creation messages to server and new message …
MessageProcessor.cpp 4.8 KB ​ f9cb9fb   13 years dmp1488 The ackedMessages list in MessageProcessor now stores ack records …
MessageProcessor.h 1.0 KB ​ f9cb9fb   13 years dmp1488 The ackedMessages list in MessageProcessor now stores ack records …
Player.cpp 5.7 KB ​ f41a7f9   13 years dmp1488 Each player now holds a reference to their current game
Player.h 1.5 KB ​ f41a7f9   13 years dmp1488 Each player now holds a reference to their current game
Projectile.cpp 2.3 KB ​ 5a5f131   13 years dmp1488 Dead players aren't drawn
Projectile.h 678 bytes ​ d03ec0f   13 years dmp1488 Add the Projectile class
WorldMap.cpp 7.9 KB ​ b92e6a7   13 years dmp1488 The Game class now has a WorldMap. When a client creates or joins a …
WorldMap.h 1.5 KB ​ e4c60ba   13 years dmp1488 Players can turn in flags they have picked up to their own flag sites
  • Property mode set to 040000
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