source:
network-game/common@
df79cfd
| Name | Size | Rev | Age | Author | Last Change |
|---|---|---|---|---|---|
| ../ | |||||
| Common.cpp | 1.2 KB | b07eeac | 12 years | Players pick up flags when they get close to the flag objects, not the … | |
| Common.h | 635 bytes | b07eeac | 12 years | Players pick up flags when they get close to the flag objects, not the … | |
| Compiler.h | 201 bytes | b53c6b3 | 13 years | Capitalized the filenames in common/* | |
| Message.cpp | 808 bytes | b07eeac | 12 years | Players pick up flags when they get close to the flag objects, not the … | |
| Message.h | 659 bytes | 626e5b0 | 12 years | The client sends a DROP_FLAG message when the user presses D | |
| Player.cpp | 2.7 KB | df79cfd | 12 years | The server assigns a random team to each player when they login | |
| Player.h | 874 bytes | 74b8e79 | 12 years | Deleted some commented code | |
| WorldMap.cpp | 7.7 KB | 7511a2b | 12 years | Resolved a bug where objects with duplicate ids were getting created | |
| WorldMap.h | 1.4 KB | e487381 | 12 years | The server removes objects from its map when they are picked up by … | |
|
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