source: network-game/common@ cbc70eb

Name Size Rev Age Author Last Change
../
Common.cpp 2.1 KB ​ 8554263   13 years dmp1488 Restructuring and code cleanup
Common.h 520 bytes ​ 8554263   13 years dmp1488 Restructuring and code cleanup
Compiler.h 201 bytes ​ b53c6b3   14 years dmp1488 Capitalized the filenames in common/*
Game.cpp 4.0 KB ​ c9f6a1c   13 years dmp1488 New GameSummary class for storing game results
Game.h 1.3 KB ​ c9f6a1c   13 years dmp1488 New GameSummary class for storing game results
GameSummary.cpp 722 bytes ​ 635ad9b   13 years dmp1488 Correction to GameSummary constructor
GameSummary.h 508 bytes ​ c9f6a1c   13 years dmp1488 New GameSummary class for storing game results
MessageContainer.cpp 2.0 KB ​ 6319311   13 years dportnoy Some redfinition issues related to winsock2 are fixed and a few …
MessageContainer.h 2.9 KB ​ e62b56c   13 years dmp1488 The code that processes player movement, attacks, and flag captures …
MessageProcessor.cpp 5.0 KB ​ 8554263   13 years dmp1488 Restructuring and code cleanup
MessageProcessor.h 1.0 KB ​ 68d94de   13 years dmp1488 MessageProcessor now takes a socket and optional output log file as …
Player.cpp 5.7 KB ​ e6c26b8   13 years dportnoy The client dynamically allocates memory for players and passes around …
Player.h 1.4 KB ​ e6c26b8   13 years dportnoy The client dynamically allocates memory for players and passes around …
Projectile.cpp 2.3 KB ​ e6c26b8   13 years dportnoy The client dynamically allocates memory for players and passes around …
Projectile.h 890 bytes ​ e6c26b8   13 years dportnoy The client dynamically allocates memory for players and passes around …
WorldMap.cpp 8.1 KB ​ 233e736   13 years dportnoy Fixed a client-side map loading bug
WorldMap.h 1.5 KB ​ 6319311   13 years dportnoy Some redfinition issues related to winsock2 are fixed and a few …
  • Property mode set to 040000
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