source:
network-game/common@
88c0536
| Name | Size | Rev | Age | Author | Last Change |
|---|---|---|---|---|---|
| ../ | |||||
| Common.cpp | 1.2 KB | b07eeac | 12 years | Players pick up flags when they get close to the flag objects, not the … | |
| Common.h | 635 bytes | b07eeac | 12 years | Players pick up flags when they get close to the flag objects, not the … | |
| Compiler.h | 201 bytes | b53c6b3 | 13 years | Capitalized the filenames in common/* | |
| Message.cpp | 808 bytes | b07eeac | 12 years | Players pick up flags when they get close to the flag objects, not the … | |
| Message.h | 923 bytes | b978503 | 12 years | Minor changes | |
| Player.cpp | 6.1 KB | 88c0536 | 12 years | Fixed player serialization bug | |
| Player.h | 1.4 KB | 5b1e31e | 12 years | Fix some bugs related to player attack and movement | |
| Projectile.cpp | 2.4 KB | ff2133a | 12 years | Move player chasing behavior to the Player class so the same behavior … | |
| Projectile.h | 678 bytes | d03ec0f | 12 years | Add the Projectile class | |
| WorldMap.cpp | 8.1 KB | e4c60ba | 12 years | Players can turn in flags they have picked up to their own flag sites | |
| WorldMap.h | 1.5 KB | e4c60ba | 12 years | Players can turn in flags they have picked up to their own flag sites | |
|
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