source:
network-game/common@
68d94de
| Name | Size | Rev | Age | Author | Last Change |
|---|---|---|---|---|---|
| ../ | |||||
| Common.cpp | 1.9 KB | e437a19 | 12 years | New network headers in Common.cpp | |
| Common.h | 491 bytes | e6c26b8 | 12 years | The client dynamically allocates memory for players and passes around … | |
| Compiler.h | 201 bytes | b53c6b3 | 13 years | Capitalized the filenames in common/* | |
| Game.cpp | 4.0 KB | c9f6a1c | 12 years | New GameSummary class for storing game results | |
| Game.h | 1.3 KB | c9f6a1c | 12 years | New GameSummary class for storing game results | |
| GameSummary.cpp | 722 bytes | 635ad9b | 12 years | Correction to GameSummary constructor | |
| GameSummary.h | 508 bytes | c9f6a1c | 12 years | New GameSummary class for storing game results | |
| MessageContainer.cpp | 2.0 KB | 6319311 | 12 years | Some redfinition issues related to winsock2 are fixed and a few … | |
| MessageContainer.h | 2.9 KB | e62b56c | 12 years | The code that processes player movement, attacks, and flag captures … | |
| MessageProcessor.cpp | 4.9 KB | 68d94de | 12 years | MessageProcessor now takes a socket and optional output log file as … | |
| MessageProcessor.h | 1.0 KB | 68d94de | 12 years | MessageProcessor now takes a socket and optional output log file as … | |
| Player.cpp | 5.7 KB | e6c26b8 | 12 years | The client dynamically allocates memory for players and passes around … | |
| Player.h | 1.4 KB | e6c26b8 | 12 years | The client dynamically allocates memory for players and passes around … | |
| Projectile.cpp | 2.3 KB | e6c26b8 | 12 years | The client dynamically allocates memory for players and passes around … | |
| Projectile.h | 890 bytes | e6c26b8 | 12 years | The client dynamically allocates memory for players and passes around … | |
| WorldMap.cpp | 8.1 KB | 233e736 | 12 years | Fixed a client-side map loading bug | |
| WorldMap.h | 1.5 KB | 6319311 | 12 years | Some redfinition issues related to winsock2 are fixed and a few … | |
|
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