source: network-game/common@ 5a64bea

Name Size Rev Age Author Last Change
../
Common.cpp 1.2 KB ​ b07eeac   13 years dmp1488 Players pick up flags when they get close to the flag objects, not the …
Common.h 635 bytes ​ b07eeac   13 years dmp1488 Players pick up flags when they get close to the flag objects, not the …
Compiler.h 201 bytes ​ b53c6b3   14 years dmp1488 Capitalized the filenames in common/*
Message.cpp 812 bytes ​ 787806f   13 years dmp1488 Added an ACK message type and a skeleton MessageProcessor class
Message.h 992 bytes ​ 5a64bea   13 years dmp1488 Completed initial version of MessageProcessor
MessageProcessor.cpp 1.6 KB ​ 5a64bea   13 years dmp1488 Completed initial version of MessageProcessor
MessageProcessor.h 2.0 KB ​ 5a64bea   13 years dmp1488 Completed initial version of MessageProcessor
Player.cpp 5.6 KB ​ 521c88b   13 years dmp1488 Upon player registration, the server stores the selected player class …
Player.h 1.4 KB ​ c76134b   13 years dmp1488 A player respawns at their flag 10 seconds after dying
Projectile.cpp 2.3 KB ​ 5a5f131   13 years dmp1488 Dead players aren't drawn
Projectile.h 678 bytes ​ d03ec0f   13 years dmp1488 Add the Projectile class
WorldMap.cpp 8.0 KB ​ b650f8a   13 years dmp1488 Increased the map size
WorldMap.h 1.5 KB ​ e4c60ba   13 years dmp1488 Players can turn in flags they have picked up to their own flag sites
  • Property mode set to 040000
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