| 1 | #ifndef _WORLDMAP_H
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| 2 | #define _WORLDMAP_H
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| 3 |
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| 4 | #include <string>
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| 5 |
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| 6 | #include <vector>
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| 7 |
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| 8 | #include "Common.h"
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| 9 |
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| 10 | using namespace std;
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| 11 |
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| 12 | class WorldMap {
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| 13 | public:
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| 14 | enum TerrainType {
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| 15 | TERRAIN_NONE,
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| 16 | TERRAIN_GRASS,
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| 17 | TERRAIN_OCEAN,
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| 18 | TERRAIN_ROCK
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| 19 | };
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| 20 |
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| 21 | enum StructureType {
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| 22 | STRUCTURE_NONE,
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| 23 | STRUCTURE_BLUE_FLAG,
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| 24 | STRUCTURE_RED_FLAG
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| 25 | };
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| 26 |
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| 27 | enum ObjectType {
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| 28 | OBJECT_NONE,
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| 29 | OBJECT_BLUE_FLAG,
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| 30 | OBJECT_RED_FLAG
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| 31 | };
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| 32 |
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| 33 | class Object {
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| 34 | public:
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| 35 | int id;
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| 36 | ObjectType type;
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| 37 | POSITION pos;
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| 38 |
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| 39 | Object(int id, ObjectType type, int x, int y);
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| 40 | Object(int id, ObjectType type, POSITION pos);
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| 41 |
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| 42 | ~Object();
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| 43 |
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| 44 | void serialize(char* buffer);
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| 45 | void deserialize(char* buffer);
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| 46 | };
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| 47 |
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| 48 | int width, height;
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| 49 | vector<vector<TerrainType>*>* vctMap;
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| 50 | vector<vector<StructureType>*>* vctStructures;
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| 51 | vector<Object>* vctObjects;
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| 52 |
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| 53 | WorldMap(int width, int height);
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| 54 |
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| 55 | ~WorldMap();
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| 56 |
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| 57 | TerrainType getElement(int x, int y);
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| 58 | void setElement(int x, int y, TerrainType type);
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| 59 |
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| 60 | StructureType getStructure(int x, int y);
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| 61 | void setStructure(int x, int y, StructureType type);
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| 62 |
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| 63 | vector<Object> getObjects();
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| 64 | vector<Object> getObjects(int x, int y);
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| 65 |
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| 66 | void addObject(ObjectType type, int x, int y);
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| 67 | void updateObject(int id, WorldMap::ObjectType t, int x, int y);
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| 68 | bool removeObject(int id);
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| 69 |
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| 70 | static WorldMap* createDefaultMap();
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| 71 | static WorldMap* loadMapFromFile(string filename);
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| 72 | };
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| 73 |
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| 74 | #endif
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