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Last change
on this file since 227baaa was a1a3bd5, checked in by dportnoy <dmp1488@…>, 13 years ago |
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Made client changes for smooth player movement, changed the player move method to check the map for obstacles and return a bool indicating success or failure.
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-
Property mode
set to
100644
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File size:
780 bytes
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| 1 | #ifndef _WORLDMAP_H
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| 2 | #define _WORLDMAP_H
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| 3 |
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| 4 | #include <string>
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| 5 |
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| 6 | #include <vector>
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| 7 |
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| 8 | using namespace std;
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| 9 |
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| 10 | class WorldMap {
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| 11 | public:
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| 12 | enum TerrainType {
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| 13 | TERRAIN_NONE,
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| 14 | TERRAIN_GRASS,
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| 15 | TERRAIN_OCEAN,
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| 16 | TERRAIN_ROCK
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| 17 | };
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| 18 |
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| 19 | enum ObjectType {
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| 20 | OBJECT_NONE,
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| 21 | OBJECT_RED_FLAG,
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| 22 | OBJECT_BLUE_FLAG
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| 23 | };
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| 24 |
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| 25 | int width, height;
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| 26 | vector<vector<TerrainType>*>* vctMap;
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| 27 | vector<vector<ObjectType>*>* vctObjects;
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| 28 |
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| 29 | WorldMap(int width, int height);
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| 30 |
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| 31 | ~WorldMap();
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| 32 |
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| 33 | TerrainType getElement(int x, int y);
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| 34 | void setElement(int x, int y, TerrainType type);
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| 35 |
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| 36 | ObjectType getObject(int x, int y);
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| 37 | void setObject(int x, int y, ObjectType type);
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| 38 |
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| 39 | static WorldMap* createDefaultMap();
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| 40 | static WorldMap* loadMapFromFile(string filename);
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| 41 | };
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| 42 |
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| 43 | #endif
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