| 1 | #include "WorldMap.h"
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| 2 |
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| 3 | #include <string>
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| 4 | #include <iostream>
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| 5 | #include <fstream>
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| 6 | #include <sstream>
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| 7 | #include <cstdlib>
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| 8 | #include <cstring>
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| 9 |
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| 10 | using namespace std;
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| 11 |
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| 12 | WorldMap::WorldMap(int width, int height)
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| 13 | {
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| 14 | this->width = width;
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| 15 | this->height = height;
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| 16 |
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| 17 | vctMap = new vector<vector<TerrainType>*>(width);
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| 18 | vctStructures = new vector<vector<StructureType>*>(width);
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| 19 | vctObjects = new vector<Object>();
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| 20 |
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| 21 | for (int x=0; x<width; x++) {
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| 22 | vector<TerrainType>* newMapVector = new vector<TerrainType>(height);
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| 23 | vector<StructureType>* newStructureVector = new vector<StructureType>(height);
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| 24 |
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| 25 | for (int y=0; y<height; y++) {
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| 26 | (*newMapVector)[y] = TERRAIN_NONE;
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| 27 | (*newStructureVector)[y] = STRUCTURE_NONE;
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| 28 | }
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| 29 |
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| 30 | (*vctMap)[x] = newMapVector;
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| 31 | (*vctStructures)[x] = newStructureVector;
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| 32 | }
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| 33 | }
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| 34 |
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| 35 | WorldMap::~WorldMap()
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| 36 | {
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| 37 | for (int x=0; x<width; x++) {
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| 38 | delete (*vctMap)[x];
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| 39 | delete (*vctStructures)[x];
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| 40 | }
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| 41 |
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| 42 | delete vctMap;
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| 43 | delete vctStructures;
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| 44 | delete vctObjects;
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| 45 | }
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| 46 |
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| 47 | WorldMap::TerrainType WorldMap::getElement(int x, int y)
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| 48 | {
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| 49 | return (*(*vctMap)[x])[y];
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| 50 | }
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| 51 |
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| 52 | void WorldMap::setElement(int x, int y, TerrainType t)
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| 53 | {
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| 54 | (*(*vctMap)[x])[y] = t;
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| 55 | }
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| 56 |
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| 57 | WorldMap::StructureType WorldMap::getStructure(int x, int y)
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| 58 | {
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| 59 | return (*(*vctStructures)[x])[y];
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| 60 | }
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| 61 |
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| 62 | void WorldMap::setStructure(int x, int y, StructureType t)
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| 63 | {
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| 64 | (*(*vctStructures)[x])[y] = t;
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| 65 | }
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| 66 |
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| 67 | POSITION WorldMap::getStructureLocation(StructureType t)
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| 68 | {
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| 69 | POSITION pos;
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| 70 | pos.x = 0;
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| 71 | pos.y = 0;
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| 72 |
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| 73 | for (int x=0; x<vctStructures->size(); x++) {
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| 74 | for (int y=0; y<(*vctStructures)[x]->size(); y++) {
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| 75 | if ((*(*vctStructures)[x])[y] == t) {
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| 76 | pos.x = x;
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| 77 | pos.y = y;
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| 78 | return pos;
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| 79 | }
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| 80 | }
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| 81 | }
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| 82 |
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| 83 | return pos;
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| 84 | }
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| 85 |
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| 86 | vector<WorldMap::Object>* WorldMap::getObjects() {
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| 87 | return vctObjects;
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| 88 | }
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| 89 |
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| 90 | vector<WorldMap::Object> WorldMap::getObjects(int x, int y) {
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| 91 | vector<WorldMap::Object> vctObjectsInRegion;
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| 92 |
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| 93 | vector<WorldMap::Object>::iterator it;
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| 94 | for (it = vctObjects->begin(); it != vctObjects->end(); it++) {
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| 95 | if (it->pos.x/25 == x && it->pos.y/25 == y)
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| 96 | vctObjectsInRegion.push_back(*it);
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| 97 | }
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| 98 |
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| 99 | return vctObjectsInRegion;
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| 100 | }
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| 101 |
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| 102 | // used by the server to create new objects
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| 103 | void WorldMap::addObject(WorldMap::ObjectType t, int x, int y) {
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| 104 | int id;
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| 105 | vector<WorldMap::Object>::iterator it;
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| 106 |
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| 107 | for (id = 0; id < vctObjects->size(); id++) {
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| 108 | for (it = vctObjects->begin(); it != vctObjects->end(); it++) {
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| 109 | if (id == it->id)
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| 110 | break;
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| 111 | }
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| 112 |
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| 113 | if (it == vctObjects->end()) // if no objects with this id exists
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| 114 | break;
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| 115 | }
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| 116 |
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| 117 | WorldMap::Object o(id, t, x, y);
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| 118 | vctObjects->push_back(o);
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| 119 | }
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| 120 |
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| 121 | // used by the client to update object positions or create objects it has not seen before
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| 122 | void WorldMap::updateObject(int id, WorldMap::ObjectType t, int x, int y) {
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| 123 | vector<WorldMap::Object>::iterator it;
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| 124 | bool foundObject = false;
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| 125 |
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| 126 | cout << "Searching for object to update" << endl;
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| 127 | switch (t) {
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| 128 | case WorldMap::OBJECT_BLUE_FLAG:
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| 129 | cout << "BLUE_FLAG" << endl;
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| 130 | break;
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| 131 | case WorldMap::OBJECT_RED_FLAG:
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| 132 | cout << "RED_FLAG" << endl;
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| 133 | break;
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| 134 | }
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| 135 |
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| 136 | for (it = vctObjects->begin(); it != vctObjects->end(); it++) {
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| 137 | if (it->id == id) {
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| 138 | foundObject = true;
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| 139 | cout << "Found object with id " << id << endl;
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| 140 | switch (it->type) {
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| 141 | case WorldMap::OBJECT_BLUE_FLAG:
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| 142 | cout << "BLUE_FLAG" << endl;
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| 143 | break;
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| 144 | case WorldMap::OBJECT_RED_FLAG:
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| 145 | cout << "RED_FLAG" << endl;
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| 146 | break;
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| 147 | }
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| 148 | it->pos.x = x;
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| 149 | it->pos.y = y;
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| 150 | }
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| 151 | }
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| 152 |
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| 153 | if (!foundObject) {
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| 154 | WorldMap::Object o(id, t, x, y);
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| 155 | vctObjects->push_back(o);
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| 156 | }
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| 157 | }
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| 158 |
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| 159 | bool WorldMap::removeObject(int id) {
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| 160 | vector<WorldMap::Object>::iterator it;
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| 161 |
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| 162 | for (it = vctObjects->begin(); it != vctObjects->end(); it++) {
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| 163 | if (it->id == id) {
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| 164 | vctObjects->erase(it);
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| 165 | return true;
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| 166 | }
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| 167 | }
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| 168 |
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| 169 | return false; // no object with that id was found
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| 170 | }
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| 171 |
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| 172 | WorldMap* WorldMap::createDefaultMap()
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| 173 | {
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| 174 | WorldMap* m = new WorldMap(12l, 12);
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| 175 |
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| 176 | for(int x=0; x<12; x++)
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| 177 | {
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| 178 | for(int y=0; y<12; y++)
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| 179 | {
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| 180 | if (x ==0 || y == 0 || x == 11 || y == 11)
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| 181 | m->setElement(x, y, TERRAIN_OCEAN);
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| 182 | else
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| 183 | m->setElement(x, y, TERRAIN_GRASS);
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| 184 |
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| 185 | m->setStructure(x, y, STRUCTURE_NONE);
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| 186 | }
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| 187 | }
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| 188 |
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| 189 | m->setElement(5, 5, TERRAIN_ROCK);
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| 190 |
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| 191 | return m;
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| 192 | }
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| 193 |
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| 194 | WorldMap* WorldMap::loadMapFromFile(string filename)
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| 195 | {
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| 196 | WorldMap* m = NULL;
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| 197 |
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| 198 | ifstream file(filename.c_str());
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| 199 |
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| 200 | cout << "Trying to open file: " << filename << endl;
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| 201 |
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| 202 | if (file.is_open())
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| 203 | {
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| 204 | cout << filename << " opened successfully" << endl;
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| 205 |
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| 206 | string line;
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| 207 | int width, height;
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| 208 |
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| 209 | // read the map dimensions
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| 210 | getline(file, line);
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| 211 | if (line.size() > 0)
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| 212 | {
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| 213 | istringstream iss(line);
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| 214 | string token;
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| 215 | getline(iss, token, 'x');
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| 216 | width = atoi(token.c_str());
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| 217 | getline(iss, token, 'x');
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| 218 | height = atoi(token.c_str());
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| 219 | }
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| 220 |
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| 221 | cout << "width: " << width << endl;
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| 222 | cout << "height: " << height << endl;
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| 223 |
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| 224 | m = new WorldMap(width, height);
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| 225 |
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| 226 | // read the map contents
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| 227 | int row = 0;
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| 228 | while ( file.good() )
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| 229 | {
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| 230 | getline(file, line);
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| 231 | if (line.size() > 0)
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| 232 | {
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| 233 | //cout << "row: " << row << endl;
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| 234 | //cout << "line: " << line << endl;
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| 235 |
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| 236 | istringstream iss(line);
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| 237 | string token;
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| 238 |
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| 239 | if (row < height) {
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| 240 | // load terrain
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| 241 |
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| 242 | int type;
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| 243 | TerrainType terrain;
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| 244 |
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| 245 | for(int x=0; x<width; x++)
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| 246 | {
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| 247 | getline(iss, token, ',');
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| 248 | type = atoi(token.c_str());
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| 249 |
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| 250 | //cout << "x: " << x << endl;
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| 251 | //cout << "token: " << token << endl;
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| 252 | //cout << "type: " << type << endl;
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| 253 |
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| 254 | switch(type) {
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| 255 | case 1:
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| 256 | terrain = TERRAIN_GRASS;
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| 257 | break;
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| 258 | case 2:
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| 259 | terrain = TERRAIN_OCEAN;
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| 260 | break;
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| 261 | case 3:
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| 262 | terrain = TERRAIN_ROCK;
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| 263 | break;
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| 264 | }
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| 265 |
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| 266 | m->setElement(x, row, terrain);
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| 267 | }
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| 268 | }else {
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| 269 | // load structure
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| 270 |
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| 271 | int x, y, type;
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| 272 | StructureType structure;
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| 273 |
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| 274 | getline(iss, token, ',');
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| 275 | //cout << "token(x): " << token << endl;
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| 276 | x = atoi(token.c_str());
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| 277 |
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| 278 | getline(iss, token, ',');
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| 279 | //cout << "token(y): " << token << endl;
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| 280 | y = atoi(token.c_str());
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| 281 |
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| 282 | getline(iss, token, ',');
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| 283 | //cout << "token(type): " << token << endl;
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| 284 | type = atoi(token.c_str());
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| 285 |
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| 286 | switch(type) {
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| 287 | case 0:
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| 288 | structure = STRUCTURE_NONE;
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| 289 | break;
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| 290 | case 1:
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| 291 | structure = STRUCTURE_BLUE_FLAG;
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| 292 | break;
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| 293 | case 2:
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| 294 | structure = STRUCTURE_RED_FLAG;
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| 295 | break;
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| 296 | }
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| 297 |
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| 298 | m->setStructure(x, y, structure);
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| 299 | }
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| 300 | }
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| 301 |
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| 302 | row++;
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| 303 | }
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| 304 | file.close();
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| 305 | cout << filename << " closed" << endl;
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| 306 | }
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| 307 | else
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| 308 | cout << "Could not open the file" << endl;
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| 309 |
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| 310 | cout << "Finished file processing" << endl;
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| 311 |
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| 312 | return m;
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| 313 | }
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| 314 |
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| 315 |
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| 316 | /*** Functions for Object ***/
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| 317 |
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| 318 | WorldMap::Object::Object(int id, ObjectType type, int x, int y) {
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| 319 | this->type = type;
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| 320 | this->id = id;
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| 321 | this->pos.x = x;
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| 322 | this->pos.y = y;
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| 323 | }
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| 324 |
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| 325 | WorldMap::Object::Object(int id, ObjectType type, POSITION pos) {
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| 326 | this->type = type;
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| 327 | this->id = id;
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| 328 | this->pos = pos;
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| 329 | }
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| 330 |
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| 331 | WorldMap::Object::~Object() {
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| 332 | }
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| 333 |
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| 334 | void WorldMap::Object::serialize(char* buffer) {
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| 335 | memcpy(buffer, &this->type, 4);
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| 336 | memcpy(buffer+4, &this->id, 4);
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| 337 | memcpy(buffer+8, &this->pos.x, 4);
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| 338 | memcpy(buffer+12, &this->pos.y, 4);
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| 339 | }
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| 340 |
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| 341 | void WorldMap::Object::deserialize(char* buffer) {
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| 342 | memcpy(&this->type, buffer, 4);
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| 343 | memcpy(&this->id, buffer+4, 4);
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| 344 | memcpy(&this->pos.x, buffer+8, 4);
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| 345 | memcpy(&this->pos.y, buffer+12, 4);
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| 346 | }
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