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Last change
on this file since eb8adb1 was 01d0d00, checked in by dportnoy <dmp1488@…>, 13 years ago |
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The server now uses a map to store players with player ids as keys
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-
Property mode
set to
100644
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File size:
660 bytes
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| 1 | #ifndef _PLAYER_H
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| 2 | #define _PLAYER_H
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| 3 |
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| 4 | #include "Compiler.h"
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| 5 |
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| 6 | #if defined WINDOWS
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| 7 | #include <winsock2.h>
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| 8 | #include <WS2tcpip.h>
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| 9 | #elif defined LINUX
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| 10 | #include <netinet/in.h>
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| 11 | #endif
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| 12 |
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| 13 | #include <string>
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| 14 |
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| 15 | #include "Common.h"
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| 16 |
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| 17 | using namespace std;
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| 18 |
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| 19 | class Player {
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| 20 | public:
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| 21 | Player();
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| 22 | Player(const Player& p);
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| 23 | Player(string name, string password);
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| 24 | Player(string name, sockaddr_in addr); // this will be deleted
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| 25 |
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| 26 | ~Player();
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| 27 |
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| 28 | void serialize(char* buffer);
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| 29 | void deserialize(char* buffer);
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| 30 |
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| 31 | void setId(int id);
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| 32 | void setAddr(sockaddr_in addr);
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| 33 |
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| 34 | int id;
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| 35 | string name;
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| 36 | string password;
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| 37 | sockaddr_in addr;
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| 38 | PLAYER_POS pos;
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| 39 | };
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| 40 |
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| 41 | #endif
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