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Last change
on this file since 99afbb8 was c76134b, checked in by dportnoy <dmp1488@…>, 13 years ago |
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A player respawns at their flag 10 seconds after dying
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-
Property mode
set to
100644
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File size:
1.4 KB
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| 1 | #ifndef _PLAYER_H
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| 2 | #define _PLAYER_H
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| 3 |
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| 4 | #include "Compiler.h"
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| 5 |
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| 6 | #if defined WINDOWS
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| 7 | #include <winsock2.h>
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| 8 | #include <WS2tcpip.h>
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| 9 | #elif defined LINUX
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| 10 | #include <netinet/in.h>
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| 11 | #endif
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| 12 |
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| 13 | #include <string>
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| 14 | #include <map>
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| 15 |
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| 16 | #include "Common.h"
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| 17 | #include "WorldMap.h"
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| 18 |
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| 19 | using namespace std;
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| 20 |
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| 21 | class Player {
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| 22 | public:
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| 23 |
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| 24 | enum PlayerClass {
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| 25 | CLASS_NONE,
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| 26 | CLASS_WARRIOR,
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| 27 | CLASS_RANGER
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| 28 | };
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| 29 |
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| 30 | enum AttackType {
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| 31 | ATTACK_NONE,
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| 32 | ATTACK_MELEE,
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| 33 | ATTACK_RANGED
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| 34 | };
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| 35 |
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| 36 | Player();
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| 37 | Player(const Player& p);
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| 38 | Player(string name, string password);
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| 39 |
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| 40 | ~Player();
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| 41 |
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| 42 | void setId(int id);
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| 43 | void setAddr(sockaddr_in addr);
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| 44 | void setClass(PlayerClass c);
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| 45 |
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| 46 | void serialize(char* buffer);
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| 47 | void deserialize(char* buffer);
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| 48 |
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| 49 | bool updateTarget(map<unsigned int, Player>& mapPlayers);
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| 50 | bool move(WorldMap *map);
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| 51 |
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| 52 | void takeFlag(int flag, WorldMap* map);
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| 53 | void dropFlag(int flag, WorldMap* map);
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| 54 |
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| 55 | int id;
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| 56 | string name;
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| 57 | string password;
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| 58 | sockaddr_in addr;
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| 59 | FLOAT_POSITION pos;
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| 60 | POSITION target;
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| 61 | unsigned long long timeLastUpdated;
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| 62 | unsigned long long timeAttackStarted;
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| 63 | unsigned long long timeDied;
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| 64 | bool isChasing;
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| 65 | bool isAttacking;
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| 66 | int targetPlayer;
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| 67 | bool isDead;
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| 68 |
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| 69 | int playerClass;
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| 70 | int maxHealth;
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| 71 | int health;
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| 72 | int attackType;
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| 73 | int damage;
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| 74 | int range;
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| 75 | unsigned long long attackCooldown;
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| 76 | int team; // 0 is blue, 1 is red
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| 77 | bool hasBlueFlag;
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| 78 | bool hasRedFlag;
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| 79 | };
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| 80 |
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| 81 | #endif
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