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Last change
on this file since 0b6f9ec was c991530, checked in by dportnoy <dmp1488@…>, 12 years ago |
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The playerClass instance variable of the Player class is now an enum instead of an int
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-
Property mode
set to
100644
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File size:
1.6 KB
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| 1 | #ifndef _PLAYER_H
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| 2 | #define _PLAYER_H
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| 3 |
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| 4 | #include <string>
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| 5 | #include <map>
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| 6 |
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| 7 | #include "Compiler.h"
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| 8 |
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| 9 | #if defined WINDOWS
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| 10 | #include <winsock2.h>
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| 11 | #elif defined LINUX
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| 12 | #include <netinet/in.h>
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| 13 | #endif
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| 14 |
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| 15 | #include "WorldMap.h"
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| 16 |
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| 17 | using namespace std;
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| 18 |
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| 19 | //forward declaration
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| 20 | class Game;
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| 21 |
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| 22 | class Player {
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| 23 | private:
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| 24 | unsigned int id;
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| 25 | unsigned int targetPlayer;
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| 26 |
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| 27 | public:
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| 28 |
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| 29 | enum PlayerClass {
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| 30 | CLASS_NONE,
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| 31 | CLASS_WARRIOR,
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| 32 | CLASS_RANGER
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| 33 | };
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| 34 |
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| 35 | enum AttackType {
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| 36 | ATTACK_NONE,
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| 37 | ATTACK_MELEE,
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| 38 | ATTACK_RANGED
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| 39 | };
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| 40 |
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| 41 | Player();
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| 42 | Player(const Player& p);
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| 43 | Player(string name, string password);
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| 44 |
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| 45 | ~Player();
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| 46 |
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| 47 | unsigned int getId();
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| 48 | unsigned int getTargetPlayer();
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| 49 |
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| 50 | void setId(unsigned int id);
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| 51 | void setTargetPlayer(unsigned int id);
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| 52 | void setAddr(sockaddr_in addr);
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| 53 | void setClass(PlayerClass c);
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| 54 |
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| 55 | void serialize(char* buffer);
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| 56 | void deserialize(char* buffer);
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| 57 |
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| 58 | bool updateTarget(map<unsigned int, Player*>& players);
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| 59 | bool move(WorldMap *map);
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| 60 | void takeDamage(int damage);
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| 61 |
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| 62 | void takeFlag(unsigned int flag, WorldMap* map);
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| 63 | void dropFlag(unsigned int flag, WorldMap* map);
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| 64 |
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| 65 | string name;
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| 66 | string password;
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| 67 | sockaddr_in addr;
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| 68 | FLOAT_POSITION pos;
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| 69 | POSITION target;
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| 70 | unsigned long long timeLastUpdated;
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| 71 | unsigned long long timeAttackStarted;
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| 72 | unsigned long long timeDied;
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| 73 | bool isChasing;
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| 74 | bool isAttacking;
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| 75 | bool isDead;
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| 76 |
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| 77 | PlayerClass playerClass;
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| 78 | int maxHealth;
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| 79 | int health;
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| 80 | int attackType;
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| 81 | int damage;
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| 82 | int range;
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| 83 | unsigned long long attackCooldown;
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| 84 | int team; // 0 is blue, 1 is red
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| 85 | bool hasBlueFlag;
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| 86 | bool hasRedFlag;
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| 87 |
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| 88 | Game* currentGame;
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| 89 | };
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| 90 |
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| 91 | #endif
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