| 1 | #include "Player.h"
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| 2 |
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| 3 | #include <iostream>
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| 4 | #include <sstream>
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| 5 | #include <cstring>
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| 6 |
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| 7 | using namespace std;
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| 8 |
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| 9 | Player::Player()
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| 10 | {
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| 11 | this->id = 0;
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| 12 | this->name = "";
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| 13 | this->password = "";
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| 14 | this->pos.x = 0;
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| 15 | this->pos.y = 0;
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| 16 | }
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| 17 |
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| 18 | Player::Player(const Player& p)
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| 19 | {
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| 20 | this->id = p.id;
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| 21 | this->name = p.name;
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| 22 | this->password = p.password;
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| 23 | this->pos.x = p.pos.x;
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| 24 | this->pos.y = p.pos.y;
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| 25 | this->addr = p.addr;
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| 26 | }
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| 27 |
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| 28 | Player::Player(string name, string password)
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| 29 | {
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| 30 | this->id = 0;
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| 31 | this->name = name;
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| 32 | this->password = password;
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| 33 | this->pos.x = 200;
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| 34 | this->pos.y = 200;
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| 35 | }
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| 36 |
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| 37 | Player::Player(string name, sockaddr_in addr)
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| 38 | {
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| 39 | this->id = 0;
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| 40 | this->name = name;
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| 41 | this->password = "";
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| 42 | this->pos.x = 200;
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| 43 | this->pos.y = 200;
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| 44 | this->addr = addr;
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| 45 | }
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| 46 |
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| 47 | Player::~Player()
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| 48 | {
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| 49 | }
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| 50 |
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| 51 | void Player::serialize(char* buffer)
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| 52 | {
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| 53 | memcpy(buffer, &this->id, 4);
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| 54 | strcpy(buffer+4, this->name.c_str());
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| 55 | memcpy(buffer+5+this->name.length(), &this->pos.x, 4);
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| 56 | memcpy(buffer+9+this->name.length(), &this->pos.y, 4);
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| 57 | }
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| 58 |
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| 59 | void Player::deserialize(char* buffer)
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| 60 | {
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| 61 | char test[256];
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| 62 |
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| 63 | memcpy(&this->id, buffer, 4);
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| 64 | strcpy(test, buffer+4);
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| 65 | memcpy(&this->pos.x, buffer+5+strlen(test), 4);
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| 66 | memcpy(&this->pos.y, buffer+9+strlen(test), 4);
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| 67 |
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| 68 | cout << "id: " << this->id << endl;
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| 69 | cout << "name: " << test << endl;
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| 70 | cout << "x: " << this->pos.x << endl;
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| 71 | cout << "y: " << this->pos.y << endl;
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| 72 | }
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| 73 |
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| 74 | void Player::setId(int id)
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| 75 | {
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| 76 | this->id = id;
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| 77 | }
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| 78 |
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| 79 | void Player::setAddr(sockaddr_in addr)
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| 80 | {
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| 81 | this->addr = addr;
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| 82 | }
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