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Last change
on this file since 4c202e0 was 4c202e0, checked in by dportnoy <dmp1488@…>, 13 years ago |
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Added Player to the visual studio project, changed Common to use the #defines in Compiler.h, and added basic client support for processing MSG_TYPE_PLAYER messages
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-
Property mode
set to
100644
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File size:
733 bytes
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| 1 | #include "Player.h"
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| 2 |
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| 3 | #include <iostream>
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| 4 |
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| 5 | using namespace std;
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| 6 |
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| 7 | Player::Player(string name, string password)
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| 8 | {
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| 9 | this->name = name;
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| 10 | this->password = password;
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| 11 | this->pos.x = 200;
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| 12 | this->pos.y = 200;
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| 13 |
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| 14 | cout << "Created new player: " << this->name << endl;
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| 15 | }
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| 16 |
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| 17 | Player::Player(string name, sockaddr_in addr)
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| 18 | {
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| 19 | this->name = name;
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| 20 | this->password = "";
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| 21 | this->pos.x = 200;
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| 22 | this->pos.y = 200;
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| 23 | this->addr = addr;
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| 24 |
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| 25 | cout << "Created new played: " << this->name << endl;
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| 26 | }
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| 27 |
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| 28 | Player::~Player()
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| 29 | {
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| 30 | }
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| 31 |
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| 32 | void Player::setAddr(sockaddr_in addr)
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| 33 | {
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| 34 | this->addr = addr;
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| 35 | }
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| 36 |
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| 37 | void Player::clearSensitiveInfo()
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| 38 | {
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| 39 | this->password = "";
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| 40 | this->addr.sin_family = 0;
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| 41 | this->addr.sin_port = 0;
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| 42 | this->addr.sin_addr.s_addr = 0;
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| 43 | }
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