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| 1 | #ifndef _MESSAGE_PROCESSOR_H
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| 2 | #define _MESSAGE_PROCESSOR_H
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| 3 |
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| 4 | #include <map>
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| 5 |
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| 6 | #include "MessageContainer.h"
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| 7 |
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| 8 | using namespace std;
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| 9 |
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| 10 | class MessageProcessor {
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| 11 | private:
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| 12 | int lastUsedId;
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| 13 |
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| 14 | // map from message ids to maps from player addresses to message info
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| 15 | map<int, map<unsigned long, MessageContainer> > sentMessages;
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| 16 |
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| 17 | // map from message ids to the time each mesage was acked
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| 18 | map<unsigned int, unsigned long long> ackedMessages;
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| 19 |
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| 20 | unsigned long pid;
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| 21 |
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| 22 | public:
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| 23 | MessageProcessor();
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| 24 | ~MessageProcessor();
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| 25 |
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| 26 | int sendMessage(NETWORK_MSG *msg, int sock, struct sockaddr_in *dest);
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| 27 | int receiveMessage(NETWORK_MSG *msg, int sock, struct sockaddr_in *dest);
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| 28 | void resendUnackedMessages(int sock);
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| 29 | void cleanAckedMessages();
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| 30 | };
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| 31 |
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| 32 | #endif
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