| 1 | #ifndef _MESSAGE_CONTAINER_H
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| 2 | #define _MESSAGE_CONTAINER_H
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| 3 |
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| 4 | #include "Compiler.h"
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| 5 |
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| 6 | #include <string>
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| 7 |
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| 8 | #if defined WINDOWS
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| 9 | #include <winsock2.h>
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| 10 | #include <WS2tcpip.h>
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| 11 | #elif defined LINUX
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| 12 | #include <netinet/in.h>
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| 13 | #endif
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| 14 |
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| 15 | using namespace std;
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| 16 |
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| 17 | #define MSG_TYPE_ACK 1
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| 18 | #define MSG_TYPE_REGISTER 2
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| 19 | #define MSG_TYPE_LOGIN 3
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| 20 | #define MSG_TYPE_LOGOUT 4
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| 21 | #define MSG_TYPE_CHAT 5
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| 22 | #define MSG_TYPE_PLAYER 6 // server sends this to update player positions
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| 23 | #define MSG_TYPE_PLAYER_MOVE 7 // client sends this when a player wants to move
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| 24 | #define MSG_TYPE_OBJECT 8
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| 25 | #define MSG_TYPE_REMOVE_OBJECT 9
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| 26 | #define MSG_TYPE_PICKUP_FLAG 10
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| 27 | #define MSG_TYPE_DROP_FLAG 11
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| 28 | #define MSG_TYPE_SCORE 12
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| 29 | #define MSG_TYPE_START_ATTACK 13
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| 30 | #define MSG_TYPE_ATTACK 14
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| 31 | #define MSG_TYPE_PROJECTILE 15
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| 32 | #define MSG_TYPE_REMOVE_PROJECTILE 16
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| 33 | #define MSG_TYPE_CREATE_GAME 17
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| 34 | #define MSG_TYPE_JOIN_GAME 18
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| 35 | #define MSG_TYPE_LEAVE_GAME 19
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| 36 |
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| 37 | typedef struct
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| 38 | {
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| 39 | unsigned int id;
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| 40 | unsigned short type;
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| 41 | char buffer[256];
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| 42 | } NETWORK_MSG;
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| 43 |
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| 44 | class MessageContainer {
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| 45 | private:
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| 46 | NETWORK_MSG msg;
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| 47 | struct sockaddr_in clientAddr;
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| 48 | bool isAcked;
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| 49 | unsigned long long timeAcked;
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| 50 |
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| 51 | public:
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| 52 | MessageContainer();
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| 53 | MessageContainer(const MessageContainer& mc);
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| 54 | MessageContainer(NETWORK_MSG msg, struct sockaddr_in clientAddr);
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| 55 | ~MessageContainer();
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| 56 |
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| 57 | bool getAcked();
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| 58 | unsigned long long getTimeAcked();
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| 59 | NETWORK_MSG* getMessage();
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| 60 |
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| 61 | void setAcked(bool acked);
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| 62 | void setTimeAcked(unsigned long long time);
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| 63 |
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| 64 | static string getMsgTypeString(int msgType) {
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| 65 | switch(msgType) {
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| 66 | case MSG_TYPE_ACK: return "MSG_TYPE_ACK";
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| 67 | case MSG_TYPE_REGISTER: return "MSG_TYPE_REGISTER";
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| 68 | case MSG_TYPE_LOGIN: return "MSG_TYPE_LOGIN";
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| 69 | case MSG_TYPE_LOGOUT: return "MSG_TYPE_LOGOUT";
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| 70 | case MSG_TYPE_CHAT: return "MSG_TYPE_CHAT";
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| 71 | case MSG_TYPE_PLAYER: return "MSG_TYPE_PLAYER";
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| 72 | case MSG_TYPE_PLAYER_MOVE: return "MSG_TYPE_PLAYER_MOVE";
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| 73 | case MSG_TYPE_OBJECT: return "MSG_TYPE_OBJECT";
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| 74 | case MSG_TYPE_REMOVE_OBJECT: return "MSG_TYPE_REMOVE_OBJECT";
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| 75 | case MSG_TYPE_PICKUP_FLAG: return "MSG_TYPE_PICKUP_FLAG";
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| 76 | case MSG_TYPE_DROP_FLAG: return "MSG_TYPE_DROP_FLAG";
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| 77 | case MSG_TYPE_SCORE: return "MSG_TYPE_SCORE";
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| 78 | case MSG_TYPE_START_ATTACK: return "MSG_TYPE_START_ATACK";
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| 79 | case MSG_TYPE_ATTACK: return "MSG_TYPE_ATTACK";
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| 80 | case MSG_TYPE_PROJECTILE: return "MSG_TYPE_PROJECTILE";
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| 81 | case MSG_TYPE_REMOVE_PROJECTILE: return "MSG_TYPE_REMOVE_PROJECTILE";
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| 82 | default: return "Unknown";
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| 83 | }
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| 84 | }
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| 85 | };
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| 86 |
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| 87 | #endif
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