| 1 | #include "MessageContainer.h"
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| 2 |
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| 3 | #include <iostream>
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| 4 |
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| 5 | using namespace std;
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| 6 |
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| 7 | MessageContainer::MessageContainer() {
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| 8 | }
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| 9 |
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| 10 | MessageContainer::MessageContainer(const MessageContainer& mc) {
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| 11 | this->msg = mc.msg;
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| 12 | this->clientAddr = mc.clientAddr;
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| 13 | this->timeSent = mc.timeSent;
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| 14 | this->isAcked = mc.isAcked;
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| 15 | this->timeAcked = mc.timeAcked;
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| 16 | }
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| 17 |
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| 18 | MessageContainer::MessageContainer(NETWORK_MSG msg, struct sockaddr_in clientAddr) {
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| 19 | this->clientAddr = clientAddr;
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| 20 | this->msg = msg;
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| 21 | this->timeSent = 0;
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| 22 | this->isAcked = false;
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| 23 | this->timeAcked = 0;
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| 24 | }
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| 25 |
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| 26 | MessageContainer::~MessageContainer() {
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| 27 | }
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| 28 |
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| 29 | NETWORK_MSG* MessageContainer::getMessage() {
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| 30 | return &msg;
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| 31 | }
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| 32 |
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| 33 | bool MessageContainer::getAcked() {
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| 34 | return this->isAcked;
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| 35 | }
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| 36 |
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| 37 | unsigned long long MessageContainer::getTimeSent() {
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| 38 | return this->timeSent;
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| 39 | }
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| 40 |
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| 41 | unsigned long long MessageContainer::getTimeAcked() {
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| 42 | return this->timeAcked;
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| 43 | }
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| 44 |
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| 45 | void MessageContainer::setAcked(bool acked) {
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| 46 | this->isAcked = acked;
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| 47 | }
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| 48 |
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| 49 | void MessageContainer::setTimeSent(unsigned long long time) {
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| 50 | this->timeSent = time;
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| 51 | }
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| 52 |
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| 53 | void MessageContainer::setTimeAcked(unsigned long long time) {
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| 54 | this->timeAcked = time;
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| 55 | }
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| 56 |
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| 57 | string MessageContainer::getMsgTypeString(int msgType) {
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| 58 | switch(msgType) {
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| 59 | case MSG_TYPE_ACK: return "MSG_TYPE_ACK";
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| 60 | case MSG_TYPE_REGISTER: return "MSG_TYPE_REGISTER";
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| 61 | case MSG_TYPE_LOGIN: return "MSG_TYPE_LOGIN";
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| 62 | case MSG_TYPE_LOGOUT: return "MSG_TYPE_LOGOUT";
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| 63 | case MSG_TYPE_CHAT: return "MSG_TYPE_CHAT";
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| 64 | case MSG_TYPE_PLAYER: return "MSG_TYPE_PLAYER";
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| 65 | case MSG_TYPE_PLAYER_MOVE: return "MSG_TYPE_PLAYER_MOVE";
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| 66 | case MSG_TYPE_OBJECT: return "MSG_TYPE_OBJECT";
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| 67 | case MSG_TYPE_REMOVE_OBJECT: return "MSG_TYPE_REMOVE_OBJECT";
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| 68 | case MSG_TYPE_PICKUP_FLAG: return "MSG_TYPE_PICKUP_FLAG";
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| 69 | case MSG_TYPE_DROP_FLAG: return "MSG_TYPE_DROP_FLAG";
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| 70 | case MSG_TYPE_SCORE: return "MSG_TYPE_SCORE";
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| 71 | case MSG_TYPE_ATTACK: return "MSG_TYPE_ATTACK";
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| 72 | case MSG_TYPE_PROJECTILE: return "MSG_TYPE_PROJECTILE";
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| 73 | case MSG_TYPE_REMOVE_PROJECTILE: return "MSG_TYPE_REMOVE_PROJECTILE";
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| 74 | case MSG_TYPE_CREATE_GAME: return "MSG_TYPE_CREATE_GAME";
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| 75 | case MSG_TYPE_JOIN_GAME: return "MSG_TYPE_JOIN_GAME";
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| 76 | case MSG_TYPE_LEAVE_GAME: return "MSG_TYPE_LEAVE_GAME";
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| 77 | case MSG_TYPE_GAME_INFO: return "MSG_TYPE_GAME_INFO";
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| 78 | case MSG_TYPE_JOIN_GAME_SUCCESS: return "MSG_TYPE_JOIN_GAME_SUCCESS";
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| 79 | case MSG_TYPE_JOIN_GAME_FAILURE: return "MSG_TYPE_JOIN_GAME_FAILURE";
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| 80 | case MSG_TYPE_JOIN_GAME_ACK: return "MSG_TYPE_JOIN_GAME_ACK";
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| 81 | case MSG_TYPE_PLAYER_JOIN_GAME: return "MSG_TYPE_PLAYER_JOIN_GAME";
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| 82 | case MSG_TYPE_FINISH_GAME: return "MSG_TYPE_FINISH_GAME";
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| 83 | default: return "Unknown";
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| 84 | }
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| 85 | }
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