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Last change
on this file since 1106210 was edfd1d0, checked in by dportnoy <dmp1488@…>, 13 years ago |
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Moved the Player class to the common directory, added a position to Player, added a new message type for sending player info, and made the server broadcast player positions everytime it receives and replies to a message
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Property mode
set to
100644
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File size:
423 bytes
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| 1 | #ifndef _MESSAGE_H
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| 2 | #define _MESSAGE_H
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| 3 |
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| 4 | #define MSG_TYPE_REGISTER 1
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| 5 | #define MSG_TYPE_LOGIN 2
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| 6 | #define MSG_TYPE_LOGOUT 3
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| 7 | #define MSG_TYPE_CHAT 4
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| 8 | #define MSG_TYPE_PLAYER 5
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| 9 |
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| 10 | typedef struct
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| 11 | {
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| 12 | short type;
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| 13 | char buffer[256];
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| 14 | } NETWORK_MSG;
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| 15 |
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| 16 | int sendMessage(NETWORK_MSG *msg, int sock, struct sockaddr_in *dest);
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| 17 |
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| 18 | int receiveMessage(NETWORK_MSG *msg, int sock, struct sockaddr_in *dest);
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| 19 |
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| 20 | #endif
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