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Last change
on this file since 7f2cef0 was 7b43385, checked in by dportnoy <dmp1488@…>, 13 years ago |
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Smooth player movement now works, albeit poorly.
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-
Property mode
set to
100644
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File size:
748 bytes
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| 1 | #include "Message.h"
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| 2 |
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| 3 | #include "Compiler.h"
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| 4 |
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| 5 | #if defined WINDOWS
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| 6 | #include <winsock2.h>
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| 7 | #include <WS2tcpip.h>
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| 8 | #elif defined LINUX
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| 9 | #include <sys/socket.h>
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| 10 | #include <netinet/in.h>
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| 11 | #endif
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| 12 |
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| 13 | #include <iostream>
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| 14 |
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| 15 | using namespace std;
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| 16 |
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| 17 | int sendMessage(NETWORK_MSG *msg, int sock, struct sockaddr_in *dest)
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| 18 | {
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| 19 | int ret = sendto(sock, (char*)msg, sizeof(NETWORK_MSG), 0, (struct sockaddr *)dest, sizeof(struct sockaddr_in));
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| 20 |
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| 21 | return ret;
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| 22 | }
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| 23 |
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| 24 | int receiveMessage(NETWORK_MSG *msg, int sock, struct sockaddr_in *dest)
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| 25 | {
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| 26 | socklen_t socklen = sizeof(struct sockaddr_in);
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| 27 |
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| 28 | // assume we don't care about the value of socklen
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| 29 | int ret = recvfrom(sock, (char*)msg, sizeof(NETWORK_MSG), 0, (struct sockaddr *)dest, &socklen);
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| 30 |
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| 31 | return ret;
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| 32 | }
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