| 1 | #ifndef _GAME_H
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| 2 | #define _GAME_H
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| 3 |
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| 4 | #include "Compiler.h"
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| 5 |
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| 6 | #include <string>
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| 7 | #include <map>
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| 8 |
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| 9 | #ifdef WINDOWS
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| 10 | #define WIN32_LEAN_AND_MEAN
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| 11 | #endif
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| 12 |
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| 13 | #include "Player.h"
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| 14 | #include "WorldMap.h"
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| 15 | #include "Projectile.h"
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| 16 | #include "MessageProcessor.h"
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| 17 |
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| 18 | using namespace std;
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| 19 |
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| 20 | class Game {
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| 21 | private:
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| 22 | unsigned int id;
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| 23 | string name;
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| 24 | map<unsigned int, Player*> players;
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| 25 | map<unsigned int, Projectile> projectiles;
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| 26 | WorldMap* worldMap;
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| 27 | unsigned int blueScore;
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| 28 | unsigned int redScore;
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| 29 | unsigned int unusedProjectileId;
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| 30 | MessageProcessor* msgProcessor;
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| 31 |
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| 32 | public:
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| 33 | Game();
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| 34 | Game(string name, string filepath, MessageProcessor* msgProcessor);
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| 35 |
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| 36 | ~Game();
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| 37 |
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| 38 | string getName();
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| 39 | int getNumPlayers();
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| 40 | unsigned int getBlueScore();
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| 41 | unsigned int getRedScore();
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| 42 | WorldMap* getMap();
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| 43 |
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| 44 | void setId(unsigned int id);
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| 45 | void setBlueScore(unsigned int score);
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| 46 | void setRedScore(unsigned int score);
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| 47 |
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| 48 | void addObjectToMap(ObjectType objectType, int x, int y);
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| 49 |
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| 50 | map<unsigned int, Player*>& getPlayers();
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| 51 | bool addPlayer(Player* p);
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| 52 | bool removePlayer(unsigned int id);
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| 53 |
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| 54 | map<unsigned int, Projectile>& getProjectiles();
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| 55 | bool addProjectile(Projectile p);
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| 56 | bool removeProjectile(unsigned int id);
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| 57 |
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| 58 | bool startPlayerMovement(unsigned int id, int x, int y);
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| 59 | bool processPlayerMovement(Player* p, FLOAT_POSITION oldPos);
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| 60 | int processFlagPickupRequest(Player* p);
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| 61 | void dealDamageToPlayer(Player* p, int damage);
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| 62 |
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| 63 | bool handleGameEvents();
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| 64 | bool handlePlayerEvents(Player* p);
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| 65 |
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| 66 | void assignProjectileId(Projectile* p);
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| 67 | void updateUnusedProjectileId();
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| 68 | };
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| 69 |
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| 70 | #endif
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