source:
network-game/common/Game.h@
95ffe57
| Last change on this file since 95ffe57 was 373089e, checked in by , 12 years ago | |
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| File size: 773 bytes | |
| Rev | Line | |
|---|---|---|
| [f419b09] | 1 | #ifndef _GAME_H |
| 2 | #define _GAME_H | |
| 3 | ||
| 4 | #include "Compiler.h" | |
| 5 | ||
| 6 | #include <string> | |
| 7 | #include <map> | |
| 8 | ||
| [6319311] | 9 | #ifdef WINDOWS |
| 10 | #define WIN32_LEAN_AND_MEAN | |
| 11 | #endif | |
| 12 | ||
| [f419b09] | 13 | #include "Player.h" |
| [b92e6a7] | 14 | #include "WorldMap.h" |
| [f419b09] | 15 | |
| 16 | using namespace std; | |
| 17 | ||
| 18 | class Game { | |
| 19 | private: | |
| [b92e6a7] | 20 | unsigned int id; |
| [c044a36] | 21 | string name; |
| [b92e6a7] | 22 | map<unsigned int, Player*> players; |
| 23 | WorldMap* worldMap; | |
| 24 | int blueScore; | |
| 25 | int redScore; | |
| [f419b09] | 26 | |
| 27 | public: | |
| 28 | Game(); | |
| [233e736] | 29 | Game(string name, string filepath); |
| [f419b09] | 30 | |
| 31 | ~Game(); | |
| 32 | ||
| [ab8fd40] | 33 | string getName(); |
| [2ee386d] | 34 | int getNumPlayers(); |
| [b92e6a7] | 35 | map<unsigned int, Player*>& getPlayers(); |
| 36 | int getBlueScore(); | |
| 37 | int getRedScore(); | |
| 38 | WorldMap* getMap(); | |
| [f419b09] | 39 | |
| [b92e6a7] | 40 | void setId(unsigned int id); |
| [f419b09] | 41 | bool addPlayer(Player* p); |
| [b92e6a7] | 42 | bool removePlayer(unsigned int id); |
| 43 | void setBlueScore(int score); | |
| 44 | void setRedScore(int score); | |
| [f419b09] | 45 | }; |
| 46 | ||
| 47 | #endif |
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