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Last change
on this file since 0129700 was 0129700, checked in by dportnoy <dmp1488@…>, 12 years ago |
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The Game class validates player movement on the server side
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Property mode
set to
100644
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File size:
1.7 KB
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| 1 | #include "Game.h"
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| 2 |
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| 3 | using namespace std;
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| 4 |
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| 5 | Game::Game() {
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| 6 | this->id = 0;
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| 7 | this->name = "";
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| 8 | this->blueScore = 0;
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| 9 | this->redScore = 0;
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| 10 | this->worldMap = NULL;
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| 11 | }
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| 12 |
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| 13 | Game::Game(string name, string filepath) {
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| 14 | this->id = 0;
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| 15 | this->name = name;
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| 16 | this->blueScore = 0;
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| 17 | this->redScore = 0;
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| 18 | this->worldMap = WorldMap::loadMapFromFile(filepath);
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| 19 | }
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| 20 |
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| 21 | Game::~Game() {
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| 22 | delete this->worldMap;
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| 23 | }
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| 24 |
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| 25 | string Game::getName() {
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| 26 | return this->name;
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| 27 | }
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| 28 |
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| 29 | int Game::getNumPlayers() {
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| 30 | return this->players.size();
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| 31 | }
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| 32 |
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| 33 | map<unsigned int, Player*>& Game::getPlayers() {
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| 34 | return this->players;
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| 35 | }
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| 36 |
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| 37 | int Game::getRedScore() {
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| 38 | return this->redScore;
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| 39 | }
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| 40 |
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| 41 | int Game::getBlueScore() {
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| 42 | return this->blueScore;
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| 43 | }
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| 44 |
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| 45 | WorldMap* Game::getMap() {
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| 46 | return this->worldMap;
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| 47 | }
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| 48 |
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| 49 | void Game::setId(unsigned int id) {
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| 50 | this->id = id;
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| 51 | }
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| 52 |
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| 53 | bool Game::addPlayer(Player* p) {
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| 54 | if (players.find(p->id) == players.end()) {
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| 55 | players[p->id] = p;
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| 56 | return true;
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| 57 | }
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| 58 | else
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| 59 | return false;
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| 60 | }
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| 61 |
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| 62 | bool Game::removePlayer(unsigned int id) {
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| 63 | if (players.erase(id) == 1)
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| 64 | return true;
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| 65 | else
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| 66 | return false;
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| 67 | }
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| 68 |
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| 69 | bool Game::startPlayerMovement(unsigned int id, int x, int y) {
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| 70 | // need to check if players actually contains the id
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| 71 | Player* p = players[id];
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| 72 |
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| 73 | // we need to make sure the player can move here
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| 74 | if (0 <= x && x < this->worldMap->width*25 &&
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| 75 | 0 <= y && y < this->worldMap->height*25 &&
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| 76 | this->worldMap->getElement(x/25, y/25) == WorldMap::TERRAIN_GRASS)
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| 77 | {
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| 78 | p->target.x = x;
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| 79 | p->target.y = y;
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| 80 |
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| 81 | p->isChasing = false;
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| 82 | p->isAttacking = false;
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| 83 |
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| 84 | return true;
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| 85 | }
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| 86 | else
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| 87 | return false;
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| 88 | }
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| 89 |
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| 90 | void Game::setRedScore(int score) {
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| 91 | this->redScore = score;
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| 92 | }
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| 93 |
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| 94 | void Game::setBlueScore(int score) {
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| 95 | this->blueScore = score;
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| 96 | }
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