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Last change
on this file since 7c52498 was b07eeac, checked in by dportnoy <dmp1488@…>, 13 years ago |
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Players pick up flags when they get close to the flag objects, not the structres. When a flag is picked up, a REMOVE_OBJECT message is sent
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Property mode
set to
100644
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File size:
635 bytes
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| 1 | #ifndef _COMMON_H
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| 2 | #define _COMMON_H
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| 3 |
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| 4 | #include "Compiler.h"
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| 5 |
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| 6 | #if defined WINDOWS
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| 7 | #include <winsock2.h>
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| 8 | #include <WS2tcpip.h>
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| 9 | #elif defined LINUX
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| 10 | #include <fcntl.h>
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| 11 | #include <assert.h>
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| 12 | #endif
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| 13 |
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| 14 | typedef struct
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| 15 | {
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| 16 | float x;
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| 17 | float y;
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| 18 | } FLOAT_POSITION;
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| 19 |
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| 20 | typedef struct
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| 21 | {
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| 22 | int x;
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| 23 | int y;
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| 24 | //FLOAT_POSITION toFloat();
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| 25 | FLOAT_POSITION toFloat() {
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| 26 | FLOAT_POSITION floatPosition;
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| 27 | floatPosition.x = x;
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| 28 | floatPosition.y = y;
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| 29 |
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| 30 | return floatPosition;
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| 31 | }
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| 32 | } POSITION;
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| 33 |
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| 34 | void set_nonblock(int sock);
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| 35 | unsigned long long getCurrentMillis();
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| 36 | float posDistance(FLOAT_POSITION pos1, FLOAT_POSITION pos2);
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| 37 |
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| 38 | #endif
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