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Last change
on this file since 2d78e03 was e6c26b8, checked in by Dmitry Portnoy <dportnoy@…>, 12 years ago |
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The client dynamically allocates memory for players and passes around a map with player pointers and some includes are now in individual files instead of in Common.h
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Property mode
set to
100644
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File size:
491 bytes
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| 1 | #ifndef _COMMON_H
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| 2 | #define _COMMON_H
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| 3 |
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| 4 | #include <string>
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| 5 |
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| 6 | using namespace std;
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| 7 |
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| 8 | struct FLOAT_POSITION;
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| 9 |
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| 10 | struct POSITION {
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| 11 | int x;
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| 12 | int y;
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| 13 | FLOAT_POSITION toFloat();
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| 14 | };
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| 15 |
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| 16 | struct FLOAT_POSITION {
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| 17 | float x;
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| 18 | float y;
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| 19 | POSITION toInt();
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| 20 | };
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| 21 |
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| 22 | void set_nonblock(int sock);
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| 23 | unsigned long long getCurrentMillis();
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| 24 | string getCurrentDateTimeString();
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| 25 |
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| 26 | POSITION screenToMap(POSITION pos);
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| 27 | POSITION mapToScreen(POSITION pos);
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| 28 | float posDistance(FLOAT_POSITION pos1, FLOAT_POSITION pos2);
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| 29 |
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| 30 | #endif
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