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Last change
on this file since ca44f82 was 8f85180, checked in by dportnoy <dmp1488@…>, 13 years ago |
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Added a method for measuring milliseconds and implemented smooth player movement
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-
Property mode
set to
100644
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File size:
833 bytes
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| 1 | #include "Common.h"
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| 2 |
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| 3 | #include <iostream>
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| 4 | using namespace std;
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| 5 |
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| 6 | #if defined WINDOWS
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| 7 | #include <Windows.h>
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| 8 | #elif defined LINUX
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| 9 | #include <time.h>
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| 10 | #endif
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| 11 |
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| 12 | void set_nonblock(int sock)
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| 13 | {
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| 14 | #if defined WINDOWS
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| 15 | unsigned long mode = 1;
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| 16 | ioctlsocket(sock, FIONBIO, &mode);
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| 17 | #elif defined LINUX
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| 18 | int flags;
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| 19 | flags = fcntl(sock, F_GETFL,0);
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| 20 | assert(flags != -1);
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| 21 | fcntl(sock, F_SETFL, flags | O_NONBLOCK);
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| 22 | #endif
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| 23 | }
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| 24 |
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| 25 | unsigned long long getCurrentMillis()
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| 26 | {
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| 27 | unsigned long long numMilliseconds;
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| 28 |
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| 29 | #if defined WINDOWS
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| 30 | numMilliseconds = GetTickCount();
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| 31 | #elif defined LINUX
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| 32 | timespec curTime;
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| 33 | clock_gettime(CLOCK_REALTIME, &curTime);
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| 34 |
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| 35 | numMilliseconds = curTime.tv_sec*(unsigned long long)1000+curTime.tv_nsec/(unsigned long long)1000000;
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| 36 | #endif
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| 37 |
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| 38 | return numMilliseconds;
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| 39 | }
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