| 1 | package main;
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| 2 |
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| 3 | import java.awt.Graphics;
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| 4 | import utils.DynamicImage;
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| 5 | import utils.Utils;
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| 6 | import java.awt.Color;
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| 7 | import gamegui.Animation;
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| 8 |
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| 9 | public class Model
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| 10 | {
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| 11 | Direction direction;
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| 12 | Action action;
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| 13 | private Animation[] anims;
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| 14 |
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| 15 | public Model(final String name, final Color bgColor, final Color shadowColor, final int[] numFramesArr) {
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| 16 | this.anims = new Animation[48];
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| 17 | this.direction = Direction.North;
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| 18 | this.action = Action.Walking;
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| 19 | int numFrames = numFramesArr[0];
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| 20 | Direction[] values;
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| 21 | for (int length = (values = Direction.values()).length, i = 0; i < length; ++i) {
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| 22 | final Direction dir = values[i];
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| 23 | final Animation curAnim = new Animation(dir.toString(), 0, 0, 40, 80, 100, true);
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| 24 | for (int x = 0; x < numFrames; ++x) {
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| 25 | curAnim.addFrame(new DynamicImage("creatures/" + name + "/walking/" + Utils.shortString(dir) + String.format("%04d", x) + ".png", bgColor, shadowColor));
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| 26 | }
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| 27 | curAnim.setWidth(96);
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| 28 | curAnim.setHeight(96);
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| 29 | this.addAnimation(dir, Action.Walking, curAnim);
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| 30 | }
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| 31 | numFrames = numFramesArr[1];
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| 32 | Direction[] values2;
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| 33 | for (int length2 = (values2 = Direction.values()).length, j = 0; j < length2; ++j) {
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| 34 | final Direction dir = values2[j];
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| 35 | final Animation curAnim = new Animation(dir.toString(), 0, 0, 40, 80, 100, true);
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| 36 | for (int x = 0; x < numFrames; ++x) {
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| 37 | curAnim.addFrame(new DynamicImage("creatures/" + name + "/standing/" + Utils.shortString(dir) + String.format("%04d", x) + ".png", bgColor, shadowColor));
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| 38 | }
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| 39 | curAnim.setWidth(96);
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| 40 | curAnim.setHeight(96);
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| 41 | this.addAnimation(dir, Action.Standing, curAnim);
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| 42 | }
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| 43 | numFrames = numFramesArr[2];
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| 44 | Direction[] values3;
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| 45 | for (int length3 = (values3 = Direction.values()).length, k = 0; k < length3; ++k) {
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| 46 | final Direction dir = values3[k];
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| 47 | final Animation curAnim = new Animation(dir.toString(), 0, 0, 40, 80, 100, true);
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| 48 | for (int x = 0; x < numFrames; ++x) {
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| 49 | curAnim.addFrame(new DynamicImage("creatures/" + name + "/attacking/" + Utils.shortString(dir) + String.format("%04d", x) + ".png", bgColor, shadowColor));
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| 50 | }
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| 51 | curAnim.setWidth(96);
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| 52 | curAnim.setHeight(96);
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| 53 | this.addAnimation(dir, Action.Attacking, curAnim);
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| 54 | }
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| 55 | numFrames = numFramesArr[3];
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| 56 | Direction[] values4;
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| 57 | for (int length4 = (values4 = Direction.values()).length, l = 0; l < length4; ++l) {
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| 58 | final Direction dir = values4[l];
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| 59 | final Animation curAnim = new Animation(dir.toString(), 0, 0, 40, 80, 100, true);
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| 60 | for (int x = 0; x < numFrames; ++x) {
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| 61 | curAnim.addFrame(new DynamicImage("creatures/" + name + "/beenhit/" + Utils.shortString(dir) + String.format("%04d", x) + ".png", bgColor, shadowColor));
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| 62 | }
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| 63 | curAnim.setWidth(96);
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| 64 | curAnim.setHeight(96);
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| 65 | this.addAnimation(dir, Action.BeenHit, curAnim);
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| 66 | }
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| 67 | numFrames = numFramesArr[4];
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| 68 | Direction[] values5;
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| 69 | for (int length5 = (values5 = Direction.values()).length, n = 0; n < length5; ++n) {
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| 70 | final Direction dir = values5[n];
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| 71 | final Animation curAnim = new Animation(dir.toString(), 0, 0, 40, 80, 100, false);
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| 72 | for (int x = 0; x < numFrames; ++x) {
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| 73 | curAnim.addFrame(new DynamicImage("creatures/" + name + "/dying/" + Utils.shortString(dir) + String.format("%04d", x) + ".png", bgColor, shadowColor));
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| 74 | }
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| 75 | curAnim.setWidth(128);
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| 76 | curAnim.setHeight(128);
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| 77 | this.addAnimation(dir, Action.Dying, curAnim);
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| 78 | }
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| 79 | }
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| 80 |
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| 81 | public Model(final Model copy) {
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| 82 | this.direction = copy.direction;
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| 83 | this.action = copy.action;
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| 84 | this.anims = new Animation[48];
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| 85 | for (int x = 0; x < this.anims.length; ++x) {
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| 86 | if (copy.anims[x] != null) {
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| 87 | this.anims[x] = new Animation(copy.anims[x]);
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| 88 | }
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| 89 | }
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| 90 | }
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| 91 |
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| 92 | public void addAnimation(final Direction dir, final Action action, final Animation anim) {
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| 93 | this.anims[this.getIndex(dir, action)] = anim;
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| 94 | }
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| 95 |
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| 96 | public void draw(final Graphics g, final int x, final int y) {
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| 97 | if (this.anims[this.getIndex(this.direction, this.action)] != null) {
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| 98 | this.anims[this.getIndex(this.direction, this.action)].draw(g, x, y);
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| 99 | }
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| 100 | }
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| 101 |
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| 102 | public int getHeight() {
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| 103 | return this.getAnimation(this.direction, this.action).getHeight();
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| 104 | }
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| 105 |
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| 106 | public int getWidth() {
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| 107 | return this.getAnimation(this.direction, this.action).getWidth();
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| 108 | }
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| 109 |
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| 110 | private int getIndex(final Direction dir, final Action action) {
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| 111 | int pos = 0;
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| 112 | switch (action) {
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| 113 | case Running: {
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| 114 | pos = 8;
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| 115 | break;
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| 116 | }
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| 117 | case Standing: {
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| 118 | pos = 16;
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| 119 | break;
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| 120 | }
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| 121 | case Attacking: {
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| 122 | pos = 24;
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| 123 | break;
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| 124 | }
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| 125 | case BeenHit: {
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| 126 | pos = 32;
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| 127 | break;
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| 128 | }
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| 129 | case Dying: {
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| 130 | pos = 40;
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| 131 | break;
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| 132 | }
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| 133 | }
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| 134 | switch (dir) {
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| 135 | case NorthEast: {
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| 136 | ++pos;
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| 137 | break;
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| 138 | }
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| 139 | case East: {
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| 140 | pos += 2;
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| 141 | break;
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| 142 | }
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| 143 | case SouthEast: {
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| 144 | pos += 3;
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| 145 | break;
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| 146 | }
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| 147 | case South: {
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| 148 | pos += 4;
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| 149 | break;
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| 150 | }
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| 151 | case SouthWest: {
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| 152 | pos += 5;
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| 153 | break;
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| 154 | }
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| 155 | case West: {
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| 156 | pos += 6;
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| 157 | break;
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| 158 | }
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| 159 | case NorthWest: {
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| 160 | pos += 7;
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| 161 | break;
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| 162 | }
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| 163 | }
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| 164 | return pos;
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| 165 | }
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| 166 |
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| 167 | public Animation getAnimation(final Direction dir, final Action action) {
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| 168 | return this.anims[this.getIndex(dir, action)];
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| 169 | }
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| 170 |
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| 171 | public Animation getCurrentAnimation() {
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| 172 | return this.getAnimation(this.direction, this.action);
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| 173 | }
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| 174 | }
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