| 1 | package gamegui;
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| 2 |
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| 3 | import java.awt.Graphics;
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| 4 | import utils.DynamicImage;
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| 5 | import java.util.ArrayList;
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| 6 |
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| 7 | public class Animation extends Member
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| 8 | {
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| 9 | public ArrayList<DynamicImage> frames;
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| 10 | int currentFrame;
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| 11 | public int drawInterval;
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| 12 | long lastFrameChange;
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| 13 | boolean reachedEnd;
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| 14 | public boolean wrap;
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| 15 |
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| 16 | public Animation(final String newName, final int newX, final int newY, final int newWidth, final int newHeight, final int newInterval, final boolean wrap) {
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| 17 | super(newName, newX, newY, newWidth, newHeight);
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| 18 | this.frames = new ArrayList<DynamicImage>();
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| 19 | this.currentFrame = 0;
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| 20 | this.drawInterval = newInterval;
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| 21 | this.lastFrameChange = 0L;
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| 22 | this.reachedEnd = false;
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| 23 | this.wrap = wrap;
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| 24 | }
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| 25 |
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| 26 | public Animation(final Animation copy) {
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| 27 | super(copy.getName(), copy.getX(), copy.getY(), copy.getWidth(), copy.getHeight());
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| 28 | this.frames = copy.frames;
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| 29 | this.currentFrame = copy.currentFrame;
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| 30 | this.drawInterval = copy.drawInterval;
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| 31 | this.lastFrameChange = 0L;
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| 32 | this.reachedEnd = false;
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| 33 | this.wrap = copy.wrap;
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| 34 | }
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| 35 |
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| 36 | public int getCurrentFrame() {
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| 37 | return this.currentFrame;
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| 38 | }
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| 39 |
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| 40 | public void addFrame(final DynamicImage newFrame) {
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| 41 | this.frames.add(newFrame);
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| 42 | }
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| 43 |
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| 44 | @Override
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| 45 | public void draw(final Graphics g) {
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| 46 | if (this.lastFrameChange == 0L) {
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| 47 | this.lastFrameChange = System.nanoTime();
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| 48 | }
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| 49 | if (System.nanoTime() - this.lastFrameChange > this.drawInterval * 1000000) {
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| 50 | ++this.currentFrame;
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| 51 | if (this.currentFrame >= this.frames.size()) {
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| 52 | if (this.wrap) {
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| 53 | this.currentFrame = 0;
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| 54 | }
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| 55 | else {
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| 56 | --this.currentFrame;
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| 57 | }
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| 58 | this.reachedEnd = true;
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| 59 | }
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| 60 | this.lastFrameChange = System.nanoTime();
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| 61 | }
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| 62 | this.frames.get(this.currentFrame).draw(g, this.getX(), this.getY());
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| 63 | }
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| 64 |
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| 65 | public void draw(final Graphics g, final int x, final int y) {
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| 66 | if (this.lastFrameChange == 0L) {
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| 67 | this.lastFrameChange = System.nanoTime();
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| 68 | }
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| 69 | if (System.nanoTime() - this.lastFrameChange > this.drawInterval * 1000000) {
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| 70 | ++this.currentFrame;
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| 71 | if (this.currentFrame >= this.frames.size()) {
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| 72 | if (this.wrap) {
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| 73 | this.currentFrame = 0;
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| 74 | }
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| 75 | else {
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| 76 | --this.currentFrame;
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| 77 | }
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| 78 | this.reachedEnd = true;
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| 79 | }
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| 80 | this.lastFrameChange = System.nanoTime();
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| 81 | }
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| 82 | this.frames.get(this.currentFrame).draw(g, this.getX() + x - this.frames.get(this.currentFrame).getWidth() / 2, this.getY() + y - this.frames.get(this.currentFrame).getHeight());
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| 83 | }
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| 84 |
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| 85 | public boolean reachedEnd() {
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| 86 | return this.reachedEnd;
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| 87 | }
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| 88 |
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| 89 | public void reset() {
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| 90 | this.reachedEnd = false;
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| 91 | this.currentFrame = 0;
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| 92 | this.lastFrameChange = 0L;
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| 93 | }
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| 94 | }
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