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Last change
on this file was 8edd04e, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 6 years ago |
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Make the decompiled game code compile successfully
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Property mode
set to
100644
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File size:
521 bytes
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| [8edd04e] | 1 | package main;
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| 2 |
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| 3 | public class Disable extends TimedEffect {
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| 4 |
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| 5 | public Disable(TargetType target, long duration) {
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| 6 | super(EffectType.Disable, target, duration);
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| 7 | }
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| 8 |
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| 9 | public Disable(Disable e) {
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| 10 | super(e);
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| 11 | }
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| 12 |
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| 13 | public Disable copy() {
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| 14 | return new Disable(this);
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| 15 | }
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| 16 |
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| 17 | public void applyEffect(Object o) {
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| 18 | Creature cr = (Creature)o;
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| 19 | cr.disable();
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| 20 | cr.addEffect(this);
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| 21 | cr.passive++;
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| 22 | }
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| 23 |
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| 24 | public void cancelEffect(Object o) {
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| 25 | Creature cr = (Creature)o;
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| 26 | cr.enable();
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| 27 | cr.passive--;
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| 28 | }
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| 29 | }
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