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Last change
on this file was 8edd04e, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 6 years ago |
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Make the decompiled game code compile successfully
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Property mode
set to
100644
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File size:
761 bytes
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| 1 | package main;
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| 2 |
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| 3 | public class Damage extends Effect {
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| 4 |
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| 5 | private int damage;
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| 6 |
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| 7 | public Damage(int damage, TargetType target) {
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| 8 | super(EffectType.Damage, target);
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| 9 | this.damage = damage;
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| 10 | }
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| 11 |
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| 12 | public Damage(Damage e) {
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| 13 | super(e);
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| 14 | this.damage = e.damage;
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| 15 | }
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| 16 |
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| 17 | public Damage copy() {
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| 18 | return new Damage(this);
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| 19 | }
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| 20 |
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| 21 | public int getDamage() {
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| 22 | return this.damage;
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| 23 | }
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| 24 |
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| 25 | public void setDamage(int damage) {
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| 26 | this.damage = damage;
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| 27 | }
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| 28 |
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| 29 | public void applyEffect(Object o) {
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| 30 | Creature cr = (Creature)o;
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| 31 | cr.setHitpoints(cr.getHitpoints() - this.damage);
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| 32 | if (cr.getHitpoints() > cr.getMaxHitpoints()) {
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| 33 | cr.setHitpoints(cr.getMaxHitpoints());
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| 34 | }
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| 35 | }
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| 36 |
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| 37 | public String toString() {
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| 38 | return Integer.toString(this.damage);
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| 39 | }
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| 40 | }
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