[04e7260] | 1 |
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[d6c8eb6] | 2 | /*
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| 3 | * This class contains most of the information about a player and an instance should exist for every registered player, whether or not he
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| 4 | * is online.
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| 5 | */
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| 6 |
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[04e7260] | 7 | public class Player implements Comparable<Player> {
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| 8 | /*
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| 9 | Dim ID As Integer added
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| 10 | Dim GameID As Integer unnecessary
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| 11 | Dim Name As String added
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| 12 | Dim Password As String added
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| 13 | Dim Online As Boolean probably unnecessary
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| 14 | Dim State As Integer not added yet
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| 15 | Dim currentChannel As Channel added
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| 16 | Dim Chat As String not added yet
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| 17 | Dim Job As Integer added
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| 18 | Dim Level As Integer added
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| 19 | Dim Inventory() As Item not added yet
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| 20 | Dim ItemAmount As Integer not added yet
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| 21 | Dim Spells() As Spell not added yet
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| 22 | Dim Location As MapPoint added
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| 23 | Dim TargetLocation As MapPoint added
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| 24 | Dim TargetEnemy As Integer not added yet
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| 25 | Dim TargetItem As Integer not added yet
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| 26 | Dim Gender As Integer added
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| 27 | Dim Speed As Integer added
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| 28 | Dim Damage As String added
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| 29 | Dim Cooldown As Integer added
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| 30 | Dim LastAttacked As Integer added
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| 31 | Dim ExtraPoints As Integer added
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| 32 | Dim Strength As Integer added
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| 33 | Dim Dexterity As Integer added
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| 34 | Dim Constitution As Integer added
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| 35 | Dim Charisma As Integer added
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| 36 | Dim Wisdom As Integer added
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| 37 | Dim Intelligence As Integer added
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| 38 | Dim HitPoints As Integer added
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| 39 | Dim MaxHitPoints As Integer added
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| 40 | Dim ManaPoints As Integer added
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| 41 | Dim MaxManaPoints As Integer added
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| 42 | Dim Experience As Integer added
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| 43 | Dim Gold As Integer added
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| 44 | */
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| 45 | private int id;
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| 46 | private String name;
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| 47 | private String pass;
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| 48 | private Gender gender;
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| 49 | private String channel;
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| 50 | private Job job;
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| 51 | private int level;
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| 52 | private Point loc;
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| 53 | private Point target;
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| 54 | private int speed;
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| 55 | private long lastMoved;
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| 56 | private int attackSpeed;
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| 57 | private int damage;
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| 58 | private long lastAttacked;
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| 59 | private int strength;
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| 60 | private int dexterity;
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| 61 | private int constitution;
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| 62 | private int charisma;
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| 63 | private int wisdom;
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| 64 | private int intelligence;
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| 65 | private int hitpoints;
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| 66 | private int manapoints;
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| 67 | private int maxHitpoints;
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| 68 | private int maxManapoints;
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| 69 | private int experience;
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| 70 | private int gold;
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| 71 |
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| 72 | public Player() {
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| 73 | id = 0;
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| 74 | name = "";
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| 75 | pass = "";
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| 76 | gender = Gender.None;
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| 77 | channel = "None";
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| 78 | job = Job.None;
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| 79 | loc = new Point(0, 0);
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| 80 | target = new Point(0, 0);
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| 81 | }
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| 82 |
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| 83 | public Player(int id, String name, String pass) {
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| 84 | this.id = id;
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| 85 | this.name = name;
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| 86 | this.pass = pass;
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| 87 | channel = "None";
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| 88 | job = Job.None;
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| 89 | loc = new Point(0, 0);
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| 90 | target = new Point(0, 0);
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| 91 | }
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| 92 |
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| 93 | public Player(int id, String name, String pass, Gender gender) {
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| 94 | this.id = id;
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| 95 | this.name = name;
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| 96 | this.pass = pass;
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| 97 | channel = "None";
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| 98 | this.gender = gender;
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| 99 | job = Job.None;
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| 100 | loc = new Point(0, 0);
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| 101 | target = new Point(0, 0);
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| 102 | }
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| 103 |
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| 104 | public Player(int id, String name, String pass, Gender gender, Job job) {
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| 105 | this.id = id;
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| 106 | this.name = name;
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| 107 | this.pass = pass;
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| 108 | channel = "None";
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| 109 | this.gender = gender;
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| 110 | this.job = job;
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| 111 | loc = new Point(0, 0);
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| 112 | target = new Point(0, 0);
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| 113 | }
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| 114 |
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| 115 | public void createJob(Job job) {
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| 116 | this.job = job;
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| 117 |
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| 118 | switch(job) {
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| 119 | case Fighter:
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| 120 | strength = 12;
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| 121 | dexterity = 10;
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| 122 | constitution = 10;
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| 123 | charisma = 10;
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| 124 | wisdom = 10;
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| 125 | intelligence = 10;
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| 126 | break;
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| 127 | case Ranger:
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| 128 | strength = 10;
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| 129 | dexterity = 12;
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| 130 | constitution = 10;
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| 131 | charisma = 10;
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| 132 | wisdom = 10;
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| 133 | intelligence = 10;
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| 134 | break;
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| 135 | case Barbarian:
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| 136 | strength = 10;
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| 137 | dexterity = 10;
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| 138 | constitution = 12;
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| 139 | charisma = 10;
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| 140 | wisdom = 10;
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| 141 | intelligence = 10;
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| 142 | break;
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| 143 | case Sorceror:
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| 144 | strength = 10;
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| 145 | dexterity = 10;
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| 146 | constitution = 10;
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| 147 | charisma = 12;
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| 148 | wisdom = 10;
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| 149 | intelligence = 10;
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| 150 | break;
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| 151 | case Druid:
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| 152 | strength = 10;
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| 153 | dexterity = 10;
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| 154 | constitution = 10;
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| 155 | charisma = 10;
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| 156 | wisdom = 12;
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| 157 | intelligence = 10;
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| 158 | break;
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| 159 | case Wizard:
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| 160 | strength = 10;
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| 161 | dexterity = 10;
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| 162 | constitution = 10;
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| 163 | charisma = 10;
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| 164 | wisdom = 10;
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| 165 | intelligence = 12;
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| 166 | break;
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| 167 | }
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| 168 | }
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| 169 |
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| 170 | public int getAttackSpeed() {
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| 171 | return attackSpeed;
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| 172 | }
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| 173 |
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| 174 | public String getChannel() {
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| 175 | return channel;
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| 176 | }
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| 177 |
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| 178 | public int getCharisma() {
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| 179 | return charisma;
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| 180 | }
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| 181 |
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| 182 | public int getConstitution() {
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| 183 | return constitution;
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| 184 | }
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| 185 |
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| 186 | public int getDamage() {
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| 187 | return damage;
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| 188 | }
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| 189 |
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| 190 | public int getDexterity() {
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| 191 | return dexterity;
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| 192 | }
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| 193 |
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| 194 | public int getExperience() {
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| 195 | return experience;
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| 196 | }
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| 197 |
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| 198 | public Gender getGender() {
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| 199 | return gender;
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| 200 | }
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| 201 |
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| 202 | public int getGold() {
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| 203 | return gold;
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| 204 | }
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| 205 |
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| 206 | public int getHitpoints() {
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| 207 | return hitpoints;
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| 208 | }
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| 209 |
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| 210 | public int getId() {
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| 211 | return id;
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| 212 | }
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| 213 |
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| 214 | public int getIntelligence() {
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| 215 | return intelligence;
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| 216 | }
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| 217 |
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| 218 | public Job getJob() {
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| 219 | return job;
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| 220 | }
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| 221 |
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| 222 | public long getLastAttacked() {
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| 223 | return lastAttacked;
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| 224 | }
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| 225 |
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| 226 | public long getLastMoved() {
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| 227 | return lastMoved;
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| 228 | }
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| 229 |
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| 230 | public int getLevel() {
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| 231 | return level;
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| 232 | }
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| 233 |
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| 234 | public Point getLoc() {
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| 235 | return loc;
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| 236 | }
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| 237 |
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| 238 | public int getManapoints() {
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| 239 | return manapoints;
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| 240 | }
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| 241 |
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| 242 | public int getMaxHitpoints() {
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| 243 | return maxHitpoints;
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| 244 | }
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| 245 |
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| 246 | public int getMaxManapoints() {
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| 247 | return maxManapoints;
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| 248 | }
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| 249 |
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| 250 | public String getName() {
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| 251 | return name;
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| 252 | }
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| 253 |
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| 254 | public String getPass() {
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| 255 | return pass;
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| 256 | }
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| 257 |
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| 258 | public int getSpeed() {
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| 259 | return speed;
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| 260 | }
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| 261 |
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| 262 | public int getStrength() {
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| 263 | return strength;
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| 264 | }
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| 265 |
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| 266 | public Point getTarget() {
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| 267 | return target;
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| 268 | }
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| 269 |
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| 270 | public int getWisdom() {
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| 271 | return wisdom;
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| 272 | }
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| 273 |
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| 274 | public void setAttackSpeed(int attackSpeed) {
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| 275 | this.attackSpeed = attackSpeed;
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| 276 | }
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| 277 |
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| 278 | public void setChannel(String channel) {
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| 279 | this.channel = channel;
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| 280 | }
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| 281 |
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| 282 | public void setCharisma(int charisma) {
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| 283 | this.charisma = charisma;
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| 284 | }
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| 285 |
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| 286 | public void setConstitution(int constitution) {
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| 287 | this.constitution = constitution;
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| 288 | }
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| 289 |
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| 290 | public void setDamage(int damage) {
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| 291 | this.damage = damage;
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| 292 | }
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| 293 |
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| 294 | public void setDexterity(int dexterity) {
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| 295 | this.dexterity = dexterity;
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| 296 | }
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| 297 |
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| 298 | public void setExperience(int experience) {
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| 299 | this.experience = experience;
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| 300 | }
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| 301 |
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| 302 | public void setGender(Gender gender) {
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| 303 | this.gender = gender;
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| 304 | }
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| 305 |
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| 306 | public void setGold(int gold) {
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| 307 | this.gold = gold;
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| 308 | }
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| 309 |
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| 310 | public void setHitpoints(int hitpoints) {
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| 311 | this.hitpoints = hitpoints;
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| 312 | }
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| 313 |
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| 314 | public void setId(int id) {
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| 315 | this.id = id;
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| 316 | }
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| 317 |
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| 318 | public void setIntelligence(int intelligence) {
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| 319 | this.intelligence = intelligence;
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| 320 | }
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| 321 |
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| 322 | public void setJob(Job job) {
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| 323 | this.job = job;
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| 324 | }
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| 325 |
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| 326 | public void setLastAttacked(long lastAttacked) {
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| 327 | this.lastAttacked = lastAttacked;
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| 328 | }
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| 329 |
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| 330 | public void setLastMoved(long lastMoved) {
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| 331 | this.lastMoved = lastMoved;
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| 332 | }
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| 333 |
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| 334 | public void setLevel(int level) {
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| 335 | this.level = level;
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| 336 | }
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| 337 |
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| 338 | public void setLoc(Point loc) {
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| 339 | this.loc = loc;
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| 340 | }
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| 341 |
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| 342 | public void setManapoints(int manapoints) {
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| 343 | this.manapoints = manapoints;
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| 344 | }
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| 345 |
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| 346 | public void setMaxHitpoints(int maxHitpoints) {
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| 347 | this.maxHitpoints = maxHitpoints;
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| 348 | }
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| 349 |
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| 350 | public void setMaxManapoints(int maxManapoints) {
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| 351 | this.maxManapoints = maxManapoints;
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| 352 | }
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| 353 |
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| 354 | public void setName(String name) {
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| 355 | this.name = name;
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| 356 | }
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| 357 |
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| 358 | public void setPass(String pass) {
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| 359 | this.pass = pass;
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| 360 | }
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| 361 |
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| 362 | public void setSpeed(int speed) {
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| 363 | this.speed = speed;
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| 364 | }
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| 365 |
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| 366 | public void setStrength(int strength) {
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| 367 | this.strength = strength;
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| 368 | }
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| 369 |
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| 370 | public void setTarget(Point target) {
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| 371 | this.target = target;
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| 372 | }
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| 373 |
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| 374 | public void setWisdom(int wisdom) {
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| 375 | this.wisdom = wisdom;
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| 376 | }
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| 377 |
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| 378 | public String toString() {
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| 379 | return name;
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| 380 | }
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| 381 |
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| 382 | public boolean equals(Object p) {
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| 383 | return name.trim().equals(((Player)p).name.trim());
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| 384 | }
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| 385 |
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| 386 | public int compareTo(Player p) {
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| 387 | return id - p.id;
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| 388 | }
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| 389 | }
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