| 1 | package com.example.helloandroid;
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| 2 |
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| 3 | import java.util.ArrayList;
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| 4 | import java.util.Random;
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| 5 |
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| 6 | import android.content.Context;
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| 7 | import android.content.res.Resources;
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| 8 | import android.graphics.Canvas;
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| 9 | import android.graphics.Color;
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| 10 | import android.graphics.Paint;
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| 11 | import android.graphics.drawable.Drawable;
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| 12 | import android.os.Bundle;
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| 13 | import android.os.Handler;
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| 14 | import android.os.Message;
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| 15 | import android.util.AttributeSet;
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| 16 | import android.util.Log;
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| 17 | import android.view.KeyEvent;
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| 18 | import android.view.MotionEvent;
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| 19 | import android.view.SurfaceHolder;
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| 20 | import android.view.SurfaceView;
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| 21 | import android.widget.TextView;
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| 22 |
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| 23 | /**
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| 24 | * View that draws, takes keystrokes, etc. for a simple LunarLander game.
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| 25 | *
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| 26 | * Has a mode which RUNNING, PAUSED, etc. Has a x, y, dx, dy, ... capturing the
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| 27 | * current ship physics. All x/y etc. are measured with (0,0) at the lower left.
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| 28 | * updatePhysics() advances the physics based on realtime. draw() renders the
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| 29 | * ship, and does an invalidate() to prompt another draw() as soon as possible
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| 30 | * by the system.
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| 31 | */
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| 32 | class GameView extends SurfaceView implements SurfaceHolder.Callback {
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| 33 | class DrawingThread extends Thread {
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| 34 | /*
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| 35 | * State-tracking constants
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| 36 | */
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| 37 | public static final int STATE_LOSE = 1;
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| 38 | public static final int STATE_PAUSE = 2;
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| 39 | public static final int STATE_READY = 3;
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| 40 | public static final int STATE_RUNNING = 4;
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| 41 | public static final int STATE_WIN = 5;
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| 42 |
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| 43 | /*
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| 44 | * UI constants (i.e. the speed & fuel bars)
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| 45 | */
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| 46 | public static final int UI_BAR = 100; // width of the bar(s)
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| 47 | public static final int UI_BAR_HEIGHT = 10; // height of the bar(s)
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| 48 |
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| 49 | /*
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| 50 | * Member (state) fields
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| 51 | */
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| 52 |
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| 53 | private int mCanvasHeight = 1;
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| 54 | private int mCanvasWidth = 1;
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| 55 |
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| 56 | /** Message handler used by thread to interact with TextView */
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| 57 | private Handler mHandler;
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| 58 |
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| 59 | /** Used to figure out elapsed time between frames */
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| 60 | private long mLastTime;
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| 61 |
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| 62 | /** Paint to draw the lines on screen. */
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| 63 | private Paint mLinePaint, mTextPaint;
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| 64 |
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| 65 | /** The state of the game. One of READY, RUNNING, PAUSE, LOSE, or WIN */
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| 66 | private int mMode;
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| 67 |
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| 68 | /** Indicate whether the surface has been created & is ready to draw */
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| 69 | private boolean mRun = false;
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| 70 |
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| 71 | /** Handle to the surface manager object we interact with */
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| 72 | private SurfaceHolder mSurfaceHolder;
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| 73 |
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| 74 | public Object planetsLock, fleetsLock;
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| 75 |
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| 76 | public ArrayList<Planet> planets;
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| 77 | public ArrayList<Fleet> fleets;
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| 78 | public Planet planetSelected;
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| 79 |
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| 80 | public DrawingThread(SurfaceHolder surfaceHolder, Context context,
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| 81 | Handler handler) {
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| 82 | // get handles to some important objects
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| 83 | mSurfaceHolder = surfaceHolder;
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| 84 | mHandler = handler;
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| 85 | mContext = context;
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| 86 |
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| 87 | // Initialize paints for speedometer
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| 88 | mLinePaint = new Paint();
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| 89 | mLinePaint.setAntiAlias(true);
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| 90 | mLinePaint.setARGB(255, 0, 255, 0);
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| 91 |
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| 92 | mTextPaint = new Paint();
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| 93 | mTextPaint.setAntiAlias(true);
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| 94 | mTextPaint.setARGB(255, 255, 255, 255);
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| 95 |
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| 96 | planetsLock = new Object();
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| 97 | fleetsLock = new Object();
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| 98 |
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| 99 | planets = new ArrayList<Planet>();
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| 100 | planetSelected = null;
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| 101 |
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| 102 | fleets = new ArrayList<Fleet>();
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| 103 | }
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| 104 |
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| 105 | /**
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| 106 | * Starts the game, setting parameters for the current difficulty.
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| 107 | */
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| 108 | public void doStart() {
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| 109 | synchronized (mSurfaceHolder) {
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| 110 | mLastTime = System.currentTimeMillis() + 100;
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| 111 | setState(STATE_RUNNING);
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| 112 | }
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| 113 | }
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| 114 |
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| 115 | /**
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| 116 | * Pauses the physics update & animation.
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| 117 | */
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| 118 | public void pause() {
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| 119 | synchronized (mSurfaceHolder) {
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| 120 | if (mMode == STATE_RUNNING) setState(STATE_PAUSE);
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| 121 | }
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| 122 | }
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| 123 |
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| 124 | @Override
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| 125 | public void run() {
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| 126 | while (mRun) {
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| 127 | //Log.i("Gencon", "run called");
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| 128 |
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| 129 | Canvas c = null;
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| 130 | try {
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| 131 | c = mSurfaceHolder.lockCanvas(null);
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| 132 | synchronized (mSurfaceHolder) {
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| 133 | //Log.i("Gencon", "about to call stuff: mode is "+mMode);
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| 134 |
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| 135 | if (mMode == STATE_RUNNING) updatePhysics();
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| 136 | doDraw(c);
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| 137 | }
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| 138 | } finally {
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| 139 | // do this in a finally so that if an exception is thrown
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| 140 | // during the above, we don't leave the Surface in an
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| 141 | // inconsistent state
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| 142 | if (c != null) {
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| 143 | mSurfaceHolder.unlockCanvasAndPost(c);
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| 144 | }
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| 145 | }
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| 146 | }
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| 147 | }
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| 148 |
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| 149 | /**
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| 150 | * Used to signal the thread whether it should be running or not.
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| 151 | * Passing true allows the thread to run; passing false will shut it
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| 152 | * down if it's already running. Calling start() after this was most
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| 153 | * recently called with false will result in an immediate shutdown.
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| 154 | *
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| 155 | * @param b true to run, false to shut down
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| 156 | */
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| 157 | public void setRunning(boolean b) {
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| 158 | mRun = b;
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| 159 | }
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| 160 |
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| 161 | /**
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| 162 | * Sets the game mode. That is, whether we are running, paused, in the
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| 163 | * failure state, in the victory state, etc.
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| 164 | *
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| 165 | * @see #setState(int, CharSequence)
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| 166 | * @param mode one of the STATE_* constants
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| 167 | */
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| 168 | public void setState(int mode) {
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| 169 | synchronized (mSurfaceHolder) {
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| 170 | setState(mode, null);
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| 171 | }
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| 172 | }
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| 173 |
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| 174 | /**
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| 175 | * Sets the game mode. That is, whether we are running, paused, in the
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| 176 | * failure state, in the victory state, etc.
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| 177 | *
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| 178 | * @param mode one of the STATE_* constants
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| 179 | * @param message string to add to screen or null
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| 180 | */
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| 181 | public void setState(int mode, CharSequence message) {
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| 182 | /*
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| 183 | * This method optionally can cause a text message to be displayed
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| 184 | * to the user when the mode changes. Since the View that actually
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| 185 | * renders that text is part of the main View hierarchy and not
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| 186 | * owned by this thread, we can't touch the state of that View.
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| 187 | * Instead we use a Message + Handler to relay commands to the main
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| 188 | * thread, which updates the user-text View.
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| 189 | */
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| 190 | synchronized (mSurfaceHolder) {
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| 191 | mMode = mode;
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| 192 |
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| 193 | if (mMode == STATE_RUNNING) {
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| 194 | Message msg = mHandler.obtainMessage();
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| 195 | Bundle b = new Bundle();
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| 196 | b.putString("text", "");
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| 197 | b.putInt("viz", GameView.INVISIBLE);
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| 198 | msg.setData(b);
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| 199 | mHandler.sendMessage(msg);
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| 200 | } else {
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| 201 | Resources res = mContext.getResources();
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| 202 | CharSequence str = "";
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| 203 | if (mMode == STATE_READY)
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| 204 | str = res.getText(R.string.mode_ready);
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| 205 | else if (mMode == STATE_PAUSE)
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| 206 | str = res.getText(R.string.mode_pause);
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| 207 | else if (mMode == STATE_LOSE)
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| 208 | str = res.getText(R.string.mode_lose);
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| 209 |
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| 210 | if (message != null) {
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| 211 | str = message + "\n" + str;
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| 212 | }
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| 213 |
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| 214 | Message msg = mHandler.obtainMessage();
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| 215 | Bundle b = new Bundle();
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| 216 | b.putString("text", str.toString());
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| 217 | b.putInt("viz", GameView.VISIBLE);
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| 218 | msg.setData(b);
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| 219 | mHandler.sendMessage(msg);
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| 220 | }
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| 221 | }
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| 222 | }
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| 223 |
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| 224 | /* Callback invoked when the surface dimensions change. */
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| 225 | public void setSurfaceSize(int width, int height) {
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| 226 | // synchronized to make sure these all change atomically
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| 227 | synchronized (mSurfaceHolder) {
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| 228 | mCanvasWidth = width;
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| 229 | mCanvasHeight = height;
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| 230 |
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| 231 | Log.i("Gencon", "width: "+mCanvasWidth+", height: "+mCanvasHeight);
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| 232 |
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| 233 | Random rand = new Random();
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| 234 |
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| 235 | synchronized(planetsLock) {
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| 236 | for(int x=0; x<15; x++) {
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| 237 | Planet p = new Planet(rand.nextInt(45)+5, rand.nextInt(mCanvasWidth), rand.nextInt(mCanvasHeight));
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| 238 |
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| 239 | if(Planet.collisionDetected(p, planets)) {
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| 240 | x--;
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| 241 | }else if(p.getX()-p.getRadius() < 0 || mCanvasWidth<=p.getX()+p.getRadius() ||
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| 242 | p.getY()-p.getRadius() < 0 || mCanvasHeight<=p.getY()+p.getRadius()) {
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| 243 | x--;
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| 244 | }else {
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| 245 | p.setNumShips(rand.nextInt(150));
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| 246 | p.setFaction(rand.nextInt(5));
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| 247 | planets.add(p);
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| 248 | }
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| 249 | }
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| 250 | }
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| 251 | }
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| 252 | }
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| 253 |
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| 254 | /**
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| 255 | * Resumes from a pause.
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| 256 | */
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| 257 | public void unpause() {
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| 258 | // Move the real time clock up to now
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| 259 | synchronized (mSurfaceHolder) {
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| 260 | mLastTime = System.currentTimeMillis() + 100;
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| 261 | }
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| 262 | setState(STATE_RUNNING);
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| 263 | }
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| 264 |
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| 265 | /**
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| 266 | * Handles a key-down event.
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| 267 | *
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| 268 | * @param keyCode the key that was pressed
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| 269 | * @param msg the original event object
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| 270 | * @return true
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| 271 | */
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| 272 | boolean doKeyDown(int keyCode, KeyEvent msg) {
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| 273 | synchronized (mSurfaceHolder) {
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| 274 | boolean okStart = false;
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| 275 | if (keyCode == KeyEvent.KEYCODE_DPAD_UP) okStart = true;
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| 276 | if (keyCode == KeyEvent.KEYCODE_DPAD_DOWN) okStart = true;
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| 277 | if (keyCode == KeyEvent.KEYCODE_S) okStart = true;
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| 278 |
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| 279 | if (okStart
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| 280 | && (mMode == STATE_READY || mMode == STATE_LOSE || mMode == STATE_WIN)) {
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| 281 | // ready-to-start -> start
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| 282 | doStart();
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| 283 | return true;
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| 284 | } else if (mMode == STATE_PAUSE && okStart) {
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| 285 | // paused -> running
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| 286 | unpause();
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| 287 | return true;
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| 288 | } else if (mMode == STATE_RUNNING) {
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| 289 | return true;
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| 290 | }
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| 291 |
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| 292 | return false;
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| 293 | }
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| 294 | }
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| 295 |
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| 296 | /**
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| 297 | * Handles a key-up event.
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| 298 | *
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| 299 | * @param keyCode the key that was pressed
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| 300 | * @param msg the original event object
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| 301 | * @return true if the key was handled and consumed, or else false
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| 302 | */
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| 303 | boolean doKeyUp(int keyCode, KeyEvent msg) {
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| 304 | boolean handled = false;
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| 305 |
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| 306 | synchronized (mSurfaceHolder) {
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| 307 | if (mMode == STATE_RUNNING) {
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| 308 | if (keyCode == KeyEvent.KEYCODE_DPAD_CENTER
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| 309 | || keyCode == KeyEvent.KEYCODE_SPACE) {
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| 310 | handled = true;
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| 311 | } else if (keyCode == KeyEvent.KEYCODE_DPAD_LEFT
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| 312 | || keyCode == KeyEvent.KEYCODE_Q
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| 313 | || keyCode == KeyEvent.KEYCODE_DPAD_RIGHT
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| 314 | || keyCode == KeyEvent.KEYCODE_W) {
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| 315 | handled = true;
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| 316 | }
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| 317 | }
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| 318 | }
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| 319 |
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| 320 | return handled;
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| 321 | }
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| 322 |
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| 323 | /**
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| 324 | * Draws the ship, fuel/speed bars, and background to the provided
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| 325 | * Canvas.
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| 326 | */
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| 327 | private void doDraw(Canvas canvas) {
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| 328 | canvas.drawColor(Color.BLACK);
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| 329 |
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| 330 | synchronized(planetsLock) {
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| 331 | for(Planet p : planets) {
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| 332 | p.draw(canvas, mLinePaint, mTextPaint);
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| 333 | }
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| 334 | }
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| 335 |
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| 336 | if(planetSelected != null) {
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| 337 | planetSelected.drawSelectionCircle(canvas);
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| 338 | }
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| 339 |
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| 340 | synchronized(fleetsLock) {
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| 341 | for(Fleet f : fleets) {
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| 342 | f.draw(canvas, mLinePaint);
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| 343 | }
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| 344 | }
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| 345 | }
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| 346 |
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| 347 | /**
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| 348 | * Figures the lander state (x, y, fuel, ...) based on the passage of
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| 349 | * realtime. Does not invalidate(). Called at the start of draw().
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| 350 | * Detects the end-of-game and sets the UI to the next state.
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| 351 | */
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| 352 | private void updatePhysics() {
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| 353 | //Log.i("Gencon", "updatePhysics called");
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| 354 |
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| 355 | long now = System.currentTimeMillis();
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| 356 |
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| 357 | // Do nothing if mLastTime is in the future.
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| 358 | // This allows the game-start to delay the start of the physics
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| 359 | // by 100ms or whatever.
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| 360 | if (mLastTime > now) return;
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| 361 |
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| 362 | synchronized(planetsLock) {
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| 363 | for(Planet p : planets) {
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| 364 | p.update();
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| 365 | }
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| 366 | }
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| 367 |
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| 368 | synchronized(fleetsLock) {
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| 369 | for(Fleet f : fleets) {
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| 370 | f.update(planets);
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| 371 | }
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| 372 | }
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| 373 |
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| 374 | mLastTime = now;
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| 375 | }
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| 376 | }
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| 377 |
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| 378 | /** Handle to the application context, used to e.g. fetch Drawables. */
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| 379 | private Context mContext;
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| 380 |
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| 381 | /** Pointer to the text view to display "Paused.." etc. */
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| 382 | private TextView mStatusText;
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| 383 |
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| 384 | /** The thread that actually draws the animation */
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| 385 | private DrawingThread thread;
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| 386 |
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| 387 | public GameView(Context context, AttributeSet attrs) {
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| 388 | super(context, attrs);
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| 389 |
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| 390 | // register our interest in hearing about changes to our surface
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| 391 | SurfaceHolder holder = getHolder();
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| 392 | holder.addCallback(this);
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| 393 |
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| 394 | // create thread only; it's started in surfaceCreated()
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| 395 | thread = new DrawingThread(holder, context, new Handler() {
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| 396 | @Override
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| 397 | public void handleMessage(Message m) {
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| 398 | mStatusText.setVisibility(m.getData().getInt("viz"));
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| 399 | mStatusText.setText(m.getData().getString("text"));
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| 400 | }
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| 401 | });
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| 402 |
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| 403 | setFocusable(true); // make sure we get key events
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| 404 | }
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| 405 |
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| 406 | @Override public boolean onTouchEvent(MotionEvent event) {
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| 407 | Log.i("Gencon", "Detected touch event");
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| 408 |
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| 409 | if(event.getAction() != MotionEvent.ACTION_DOWN)
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| 410 | return true;
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| 411 |
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| 412 | synchronized(thread.planetsLock) {
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| 413 | if(thread.planetSelected != null) {
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| 414 | Planet target = null;
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| 415 |
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| 416 | for(Planet p : thread.planets) {
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| 417 | if(p.contains((int)event.getX(), (int)event.getY())) {
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| 418 | target = p;
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| 419 | break;
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| 420 | }
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| 421 | }
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| 422 |
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| 423 | if(target != null && thread.planetSelected.getFaction() != 0) {
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| 424 | synchronized(thread.fleetsLock) {
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| 425 | Fleet f = new Fleet(thread.planetSelected, target, 1, 1);
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| 426 | f.setFaction(thread.planetSelected.getFaction());
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| 427 | thread.fleets.add(f);
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| 428 | }
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| 429 | }
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| 430 |
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| 431 | thread.planetSelected.unselect();
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| 432 | thread.planetSelected = null;
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| 433 | }else {
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| 434 | for(Planet p : thread.planets) {
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| 435 | if(p.contains((int)event.getX(), (int)event.getY())) {
|
|---|
| 436 | p.select();
|
|---|
| 437 | thread.planetSelected = p;
|
|---|
| 438 | break;
|
|---|
| 439 | }
|
|---|
| 440 | }
|
|---|
| 441 | }
|
|---|
| 442 | }
|
|---|
| 443 |
|
|---|
| 444 | return true;
|
|---|
| 445 | }
|
|---|
| 446 |
|
|---|
| 447 | /**
|
|---|
| 448 | * Fetches the animation thread corresponding to this LunarView.
|
|---|
| 449 | *
|
|---|
| 450 | * @return the animation thread
|
|---|
| 451 | */
|
|---|
| 452 | public DrawingThread getThread() {
|
|---|
| 453 | return thread;
|
|---|
| 454 | }
|
|---|
| 455 |
|
|---|
| 456 | /**
|
|---|
| 457 | * Standard override to get key-press events.
|
|---|
| 458 | */
|
|---|
| 459 | @Override
|
|---|
| 460 | public boolean onKeyDown(int keyCode, KeyEvent msg) {
|
|---|
| 461 | return thread.doKeyDown(keyCode, msg);
|
|---|
| 462 | }
|
|---|
| 463 |
|
|---|
| 464 | /**
|
|---|
| 465 | * Standard override for key-up. We actually care about these, so we can
|
|---|
| 466 | * turn off the engine or stop rotating.
|
|---|
| 467 | */
|
|---|
| 468 | @Override
|
|---|
| 469 | public boolean onKeyUp(int keyCode, KeyEvent msg) {
|
|---|
| 470 | return thread.doKeyUp(keyCode, msg);
|
|---|
| 471 | }
|
|---|
| 472 |
|
|---|
| 473 | /**
|
|---|
| 474 | * Standard window-focus override. Notice focus lost so we can pause on
|
|---|
| 475 | * focus lost. e.g. user switches to take a call.
|
|---|
| 476 | */
|
|---|
| 477 | @Override
|
|---|
| 478 | public void onWindowFocusChanged(boolean hasWindowFocus) {
|
|---|
| 479 | if (!hasWindowFocus) thread.pause();
|
|---|
| 480 | }
|
|---|
| 481 |
|
|---|
| 482 | /**
|
|---|
| 483 | * Installs a pointer to the text view used for messages.
|
|---|
| 484 | */
|
|---|
| 485 | public void setTextView(TextView textView) {
|
|---|
| 486 | mStatusText = textView;
|
|---|
| 487 | }
|
|---|
| 488 |
|
|---|
| 489 | /* Callback invoked when the surface dimensions change. */
|
|---|
| 490 | public void surfaceChanged(SurfaceHolder holder, int format, int width,
|
|---|
| 491 | int height) {
|
|---|
| 492 | thread.setSurfaceSize(width, height);
|
|---|
| 493 | }
|
|---|
| 494 |
|
|---|
| 495 | /*
|
|---|
| 496 | * Callback invoked when the Surface has been created and is ready to be
|
|---|
| 497 | * used.
|
|---|
| 498 | */
|
|---|
| 499 | public void surfaceCreated(SurfaceHolder holder) {
|
|---|
| 500 | // start the thread here so that we don't busy-wait in run()
|
|---|
| 501 | // waiting for the surface to be created
|
|---|
| 502 | thread.setRunning(true);
|
|---|
| 503 | thread.start();
|
|---|
| 504 | }
|
|---|
| 505 |
|
|---|
| 506 | /*
|
|---|
| 507 | * Callback invoked when the Surface has been destroyed and must no longer
|
|---|
| 508 | * be touched. WARNING: after this method returns, the Surface/Canvas must
|
|---|
| 509 | * never be touched again!
|
|---|
| 510 | */
|
|---|
| 511 | public void surfaceDestroyed(SurfaceHolder holder) {
|
|---|
| 512 | // we have to tell thread to shut down & wait for it to finish, or else
|
|---|
| 513 | // it might touch the Surface after we return and explode
|
|---|
| 514 | boolean retry = true;
|
|---|
| 515 | thread.setRunning(false);
|
|---|
| 516 | while (retry) {
|
|---|
| 517 | try {
|
|---|
| 518 | thread.join();
|
|---|
| 519 | retry = false;
|
|---|
| 520 | } catch (InterruptedException e) {
|
|---|
| 521 | }
|
|---|
| 522 | }
|
|---|
| 523 | }
|
|---|
| 524 | }
|
|---|