[7d9c033] | 1 | import java.awt.GraphicsEnvironment;
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| 2 | import java.awt.event.KeyEvent;
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| 3 | import java.awt.event.MouseEvent;
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| 4 | import java.awt.Color;
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| 5 | import java.io.IOException;
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| 6 | import javax.imageio.ImageIO;
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| 7 | import gamegui.Button;
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| 8 | import gamegui.Member;
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| 9 | import gamegui.Label;
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| 10 | import java.awt.Point;
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| 11 | import java.awt.Toolkit;
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| 12 | import java.awt.Graphics;
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| 13 | import java.awt.image.BufferStrategy;
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| 14 | import java.awt.GraphicsConfiguration;
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| 15 | import java.awt.GraphicsDevice;
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| 16 | import gamegui.Textbox;
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| 17 | import java.awt.image.BufferedImage;
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| 18 | import gamegui.Window;
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| 19 | import java.awt.Cursor;
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| 20 | import java.awt.Image;
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| 21 | import java.awt.Font;
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| 22 | import java.awt.Frame;
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| 23 | import java.awt.DisplayMode;
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| 24 | import java.awt.event.MouseListener;
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| 25 | import java.awt.event.KeyListener;
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| 26 |
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| 27 | public class GalacticHeroes implements KeyListener, MouseListener {
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| 28 | private static DisplayMode[] BEST_DISPLAY_MODES;
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| 29 | Frame mainFrame;
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| 30 | boolean done;
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| 31 | GameState gameState;
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| 32 | boolean firing;
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| 33 | Font font12;
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| 34 | Font font14;
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| 35 | Font font20;
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| 36 | Font font24;
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| 37 | Image cursorImage;
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| 38 | Cursor defaultCursor;
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| 39 | Cursor blankCursor;
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| 40 | Window wndMain;
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| 41 | Window wndGame;
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| 42 | Window wndLoad;
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| 43 | Window wndInstruct;
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| 44 | Window wndFame;
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| 45 | Window wndCredits;
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| 46 | Window wndWin;
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| 47 | Window wndLose;
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| 48 | BufferedImage fighter;
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| 49 | BufferedImage bomber;
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| 50 | BufferedImage xfighter;
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| 51 | BufferedImage boss;
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| 52 | BufferedImage player;
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| 53 | BufferedImage fighterbullet;
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| 54 | BufferedImage bomberbullet;
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| 55 | BufferedImage bossbullet;
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| 56 | BufferedImage bossminishot;
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| 57 | BufferedImage playerbullet;
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| 58 | HumanShip playerShip;
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| 59 | Level[] levels;
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| 60 | Level currentLevel;
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| 61 | int levelNum;
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| 62 | long timeLastFired;
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| 63 | int points;
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| 64 | Textbox selectedText;
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| 65 |
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| 66 | static {
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| 67 | GalacticHeroes.BEST_DISPLAY_MODES = new DisplayMode[] { new DisplayMode(800, 600, 32, 0), new DisplayMode(800, 600, 16, 0), new DisplayMode(800, 600, 8, 0) };
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| 68 | }
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| 69 |
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| 70 | public GalacticHeroes(final GraphicsDevice device) {
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| 71 | Label_0173: {
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| 72 | try {
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| 73 | final GraphicsConfiguration gc = device.getDefaultConfiguration();
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| 74 | (this.mainFrame = new Frame(gc)).setUndecorated(true);
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| 75 | this.mainFrame.setIgnoreRepaint(true);
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| 76 | device.setFullScreenWindow(this.mainFrame);
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| 77 | if (device.isDisplayChangeSupported()) {
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| 78 | chooseBestDisplayMode(device);
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| 79 | }
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| 80 | this.mainFrame.addMouseListener(this);
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| 81 | this.mainFrame.addKeyListener(this);
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| 82 | this.mainFrame.createBufferStrategy(2);
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| 83 | final BufferStrategy bufferStrategy = this.mainFrame.getBufferStrategy();
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| 84 | this.done = false;
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| 85 | this.gameState = GameState.MAIN;
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| 86 | this.firing = false;
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| 87 | this.initGUIElements();
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| 88 | this.initGameElements();
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| 89 | while (!this.done) {
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| 90 | final Graphics g = bufferStrategy.getDrawGraphics();
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| 91 | this.render(g);
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| 92 | g.dispose();
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| 93 | bufferStrategy.show();
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| 94 | }
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| 95 | }
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| 96 | catch (Exception e) {
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| 97 | e.printStackTrace();
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| 98 | break Label_0173;
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| 99 | }
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| 100 | finally {
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| 101 | device.setFullScreenWindow(null);
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| 102 | }
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| 103 | device.setFullScreenWindow(null);
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| 104 | return;
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| 105 | }
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| 106 | device.setFullScreenWindow(null);
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| 107 | }
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| 108 |
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| 109 | private void initGUIElements() {
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| 110 | this.font12 = new Font("Arial", 0, 12);
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| 111 | this.font14 = new Font("Arial", 0, 14);
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| 112 | this.font20 = new Font("Arial", 0, 20);
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| 113 | this.font24 = new Font("Arial", 0, 24);
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| 114 | this.defaultCursor = this.mainFrame.getCursor();
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| 115 | final Image cursorImage = Toolkit.getDefaultToolkit().getImage("");
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| 116 | this.blankCursor = Toolkit.getDefaultToolkit().createCustomCursor(cursorImage, new Point(0, 0), "");
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| 117 | (this.wndMain = new Window("main", 0, 0, 800, 600, true)).add(new Label("title", 250, 65, 300, 20, "Galactic Heroes", this.font24, true));
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| 118 | this.wndMain.add(new Button("new game", 300, 170, 200, 40, "New Game", this.font12));
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| 119 | this.wndMain.add(new Button("load game", 300, 230, 200, 40, "Load Game", this.font12));
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| 120 | this.wndMain.add(new Button("instructions", 300, 290, 200, 40, "Instructions", this.font12));
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| 121 | this.wndMain.add(new Button("hall of fame", 300, 350, 200, 40, "Hall of Fame", this.font12));
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| 122 | this.wndMain.add(new Button("credits", 300, 410, 200, 40, "Credits", this.font12));
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| 123 | this.wndMain.add(new Button("quit", 300, 470, 200, 40, "Quit", this.font12));
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| 124 | this.wndGame = new Window("game", 0, 0, 800, 600, true);
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| 125 | (this.wndLoad = new Window("load", 0, 0, 800, 600, true)).add(new Label("title", 250, 65, 300, 20, "Load Game", this.font20, true));
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| 126 | this.wndLoad.add(new Button("back", 340, 520, 120, 30, "Back", this.font12));
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| 127 | (this.wndInstruct = new Window("instruct", 0, 0, 800, 600, true)).add(new Label("title", 250, 65, 300, 20, "Instructions", this.font20, true));
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| 128 | this.wndInstruct.add(new Button("back", 340, 520, 120, 30, "Back", this.font12));
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| 129 | (this.wndFame = new Window("fame", 0, 0, 800, 600, true)).add(new Label("title", 250, 65, 300, 20, "Hall of Fame", this.font20, true));
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| 130 | this.wndFame.add(new Button("back", 340, 520, 120, 30, "Back", this.font12));
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| 131 | (this.wndCredits = new Window("credits", 0, 0, 800, 600, true)).add(new Label("title", 250, 65, 300, 20, "Credits", this.font20, true));
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| 132 | this.wndCredits.add(new Label("lblDesign", 250, 140, 300, 20, "Design", this.font14, true));
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| 133 | this.wndCredits.add(new Label("design", 250, 160, 300, 20, "Dmitry Portnoy", this.font12, true));
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| 134 | this.wndCredits.add(new Label("lblProgramming", 250, 220, 300, 20, "Programming", this.font14, true));
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| 135 | this.wndCredits.add(new Label("programming", 250, 240, 300, 20, "Dmitry Portnoy", this.font12, true));
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| 136 | this.wndCredits.add(new Label("lblArtwork", 250, 300, 300, 20, "Artwork", this.font14, true));
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| 137 | this.wndCredits.add(new Label("artwork", 250, 320, 300, 20, "Dmitry Portnoy", this.font12, true));
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| 138 | this.wndCredits.add(new Button("back", 340, 520, 120, 30, "Back", this.font12));
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| 139 | }
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| 140 |
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| 141 | private void initGameElements() {
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| 142 | try {
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| 143 | this.fighter = ImageIO.read(this.getClass().getResource("compfighter.png"));
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| 144 | this.bomber = ImageIO.read(this.getClass().getResource("compbomber.png"));
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| 145 | this.xfighter = ImageIO.read(this.getClass().getResource("compxfighter.png"));
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| 146 | this.boss = ImageIO.read(this.getClass().getResource("compboss.png"));
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| 147 | this.player = ImageIO.read(this.getClass().getResource("ship.png"));
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| 148 | this.fighterbullet = ImageIO.read(this.getClass().getResource("compbullet.png"));
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| 149 | this.bomberbullet = ImageIO.read(this.getClass().getResource("compbomberbullet.png"));
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| 150 | this.bossbullet = ImageIO.read(this.getClass().getResource("compbossbullet.png"));
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| 151 | this.bossminishot = ImageIO.read(this.getClass().getResource("compbossminishot.png"));
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| 152 | this.playerbullet = ImageIO.read(this.getClass().getResource("bullet.png"));
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| 153 | this.playerShip = new HumanShip(400, 500, 200, 50, 1, -400, 200, this.player, this.playerbullet);
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| 154 | this.levels = new Level[26];
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| 155 | for (int x = 1; x < this.levels.length; ++x) {
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| 156 | this.levels[x] = new Level();
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| 157 | }
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| 158 | final Ship compBoss1 = new Ship(400, 75, 100, 20, 680, 5, 400, 1000, this.boss, this.bossbullet);
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| 159 | compBoss1.addShotType(new ShotType(-36, 25, 1, 500, 500, this.bossminishot));
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| 160 | compBoss1.addShotType(new ShotType(36, 25, 1, 500, 500, this.bossminishot));
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| 161 | final Ship compBoss2 = new Ship(400, 75, 100, 20, 680, 5, 400, 1000, this.boss, this.bossbullet);
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| 162 | compBoss2.addShotType(new ShotType(-36, 25, 1, 500, 500, this.bossminishot));
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| 163 | compBoss2.addShotType(new ShotType(36, 25, 1, 500, 500, this.bossminishot));
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| 164 | final Ship compBoss3 = new Ship(400, 75, 100, 20, 680, 5, 400, 1000, this.boss, this.bossbullet);
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| 165 | compBoss3.addShotType(new ShotType(-36, 25, 1, 500, 500, this.bossminishot));
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| 166 | compBoss3.addShotType(new ShotType(36, 25, 1, 500, 500, this.bossminishot));
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| 167 | final Ship compBoss4 = new Ship(400, 75, 100, 20, 680, 5, 400, 1000, this.boss, this.bossbullet);
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| 168 | compBoss4.addShotType(new ShotType(-36, 25, 1, 500, 500, this.bossminishot));
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| 169 | compBoss4.addShotType(new ShotType(36, 25, 1, 500, 500, this.bossminishot));
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| 170 | final Ship compBoss5 = new Ship(400, 75, 100, 20, 680, 5, 400, 1000, this.boss, this.bossbullet);
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| 171 | compBoss5.addShotType(new ShotType(-36, 25, 1, 500, 500, this.bossminishot));
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| 172 | compBoss5.addShotType(new ShotType(36, 25, 1, 500, 500, this.bossminishot));
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| 173 | this.levels[1].add(new Ship(200, 100, 100, 2, 360, 1, this.fighter, this.fighterbullet));
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| 174 | this.levels[1].add(new Ship(300, 100, 100, 2, 360, 1, this.fighter, this.fighterbullet));
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| 175 | this.levels[1].add(new Ship(400, 100, 100, 2, 360, 1, this.fighter, this.fighterbullet));
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| 176 | this.levels[1].add(new Ship(500, 100, 100, 2, 360, 1, this.fighter, this.fighterbullet));
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| 177 | this.levels[1].add(new Ship(600, 100, 100, 2, 360, 1, this.fighter, this.fighterbullet));
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| 178 | this.levels[2].add(new Ship(200, 100, 100, 2, 360, 1, this.fighter, this.fighterbullet));
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| 179 | this.levels[2].add(new Ship(300, 100, 100, 2, 360, 1, this.fighter, this.fighterbullet));
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| 180 | this.levels[2].add(new Ship(400, 100, 100, 2, 360, 1, this.fighter, this.fighterbullet));
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| 181 | this.levels[2].add(new Ship(500, 100, 100, 2, 360, 1, this.fighter, this.fighterbullet));
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| 182 | this.levels[2].add(new Ship(600, 100, 100, 2, 360, 1, this.fighter, this.fighterbullet));
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| 183 | this.levels[3].add(new Ship(200, 100, 100, 2, 360, 1, this.fighter, this.fighterbullet));
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| 184 | this.levels[3].add(new Ship(300, 100, 100, 5, 360, 2, this.bomber, this.bomberbullet));
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| 185 | this.levels[3].add(new Ship(400, 100, 100, 5, 360, 2, this.bomber, this.bomberbullet));
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| 186 | this.levels[3].add(new Ship(500, 100, 100, 5, 360, 2, this.bomber, this.bomberbullet));
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| 187 | this.levels[3].add(new Ship(600, 100, 100, 2, 360, 1, this.fighter, this.fighterbullet));
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| 188 | this.levels[3].add(new Ship(250, 150, 100, 2, 360, 1, this.fighter, this.fighterbullet));
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| 189 | this.levels[3].add(new Ship(350, 150, 100, 2, 360, 1, this.fighter, this.fighterbullet));
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| 190 | this.levels[3].add(new Ship(450, 150, 100, 2, 360, 1, this.fighter, this.fighterbullet));
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| 191 | this.levels[3].add(new Ship(550, 150, 100, 2, 360, 1, this.fighter, this.fighterbullet));
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| 192 | this.levels[4].add(new Ship(200, 100, 100, 2, 360, 1, this.fighter, this.fighterbullet));
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| 193 | this.levels[4].add(new Ship(300, 100, 100, 5, 360, 2, this.bomber, this.bomberbullet));
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| 194 | this.levels[4].add(new Ship(400, 100, 100, 5, 360, 2, this.bomber, this.bomberbullet));
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| 195 | this.levels[4].add(new Ship(500, 100, 100, 5, 360, 2, this.bomber, this.bomberbullet));
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| 196 | this.levels[4].add(new Ship(600, 100, 100, 2, 360, 1, this.fighter, this.fighterbullet));
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| 197 | this.levels[4].add(new Ship(250, 150, 100, 2, 360, 1, this.fighter, this.fighterbullet));
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| 198 | this.levels[4].add(new Ship(350, 150, 100, 2, 360, 1, this.fighter, this.fighterbullet));
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| 199 | this.levels[4].add(new Ship(450, 150, 100, 2, 360, 1, this.fighter, this.fighterbullet));
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| 200 | this.levels[4].add(new Ship(550, 150, 100, 2, 360, 1, this.fighter, this.fighterbullet));
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| 201 | this.levels[5].add(compBoss1);
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| 202 | this.levels[5].add(new Ship(200, 150, 100, 2, 360, 1, this.fighter, this.fighterbullet));
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| 203 | this.levels[5].add(new Ship(300, 150, 100, 5, 360, 2, this.bomber, this.bomberbullet));
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| 204 | this.levels[5].add(new Ship(400, 150, 100, 5, 360, 2, this.bomber, this.bomberbullet));
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| 205 | this.levels[5].add(new Ship(500, 150, 100, 5, 360, 2, this.bomber, this.bomberbullet));
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| 206 | this.levels[5].add(new Ship(600, 150, 100, 2, 360, 1, this.fighter, this.fighterbullet));
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| 207 | this.levels[5].add(new Ship(250, 200, 100, 2, 360, 1, this.fighter, this.fighterbullet));
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| 208 | this.levels[5].add(new Ship(350, 200, 100, 2, 360, 1, this.fighter, this.fighterbullet));
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| 209 | this.levels[5].add(new Ship(450, 200, 100, 2, 360, 1, this.fighter, this.fighterbullet));
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| 210 | this.levels[5].add(new Ship(550, 200, 100, 2, 360, 1, this.fighter, this.fighterbullet));
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| 211 | this.levels[6].add(new Ship(200, 100, 100, 2, 360, 1, this.fighter, this.fighterbullet));
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| 212 | this.levels[6].add(new Ship(300, 100, 100, 2, 360, 1, this.fighter, this.fighterbullet));
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| 213 | this.levels[6].add(new Ship(400, 100, 100, 2, 360, 1, this.fighter, this.fighterbullet));
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| 214 | this.levels[6].add(new Ship(500, 100, 100, 2, 360, 1, this.fighter, this.fighterbullet));
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| 215 | this.levels[6].add(new Ship(600, 100, 100, 2, 360, 1, this.fighter, this.fighterbullet));
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| 216 | this.levels[7].add(new Ship(200, 100, 100, 2, 360, 1, this.fighter, this.fighterbullet));
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| 217 | this.levels[7].add(new Ship(300, 100, 100, 2, 360, 1, this.fighter, this.fighterbullet));
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| 218 | this.levels[7].add(new Ship(400, 100, 100, 2, 360, 1, this.fighter, this.fighterbullet));
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| 219 | this.levels[7].add(new Ship(500, 100, 100, 2, 360, 1, this.fighter, this.fighterbullet));
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| 220 | this.levels[7].add(new Ship(600, 100, 100, 2, 360, 1, this.fighter, this.fighterbullet));
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| 221 | this.levels[8].add(new Ship(200, 100, 100, 2, 360, 1, this.fighter, this.fighterbullet));
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| 222 | this.levels[8].add(new Ship(300, 100, 100, 5, 360, 2, this.bomber, this.bomberbullet));
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| 223 | this.levels[8].add(new Ship(400, 100, 100, 5, 360, 2, this.bomber, this.bomberbullet));
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| 224 | this.levels[8].add(new Ship(500, 100, 100, 5, 360, 2, this.bomber, this.bomberbullet));
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| 225 | this.levels[8].add(new Ship(600, 100, 100, 2, 360, 1, this.fighter, this.fighterbullet));
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| 226 | this.levels[8].add(new Ship(250, 150, 100, 2, 360, 1, this.fighter, this.fighterbullet));
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| 227 | this.levels[8].add(new Ship(350, 150, 100, 2, 360, 1, this.fighter, this.fighterbullet));
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| 228 | this.levels[8].add(new Ship(450, 150, 100, 2, 360, 1, this.fighter, this.fighterbullet));
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| 229 | this.levels[8].add(new Ship(550, 150, 100, 2, 360, 1, this.fighter, this.fighterbullet));
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| 230 | this.levels[9].add(new Ship(200, 100, 100, 2, 360, 1, this.fighter, this.fighterbullet));
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| 231 | this.levels[9].add(new Ship(300, 100, 100, 5, 360, 2, this.bomber, this.bomberbullet));
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| 232 | this.levels[9].add(new Ship(400, 100, 100, 5, 360, 2, this.bomber, this.bomberbullet));
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| 233 | this.levels[9].add(new Ship(500, 100, 100, 5, 360, 2, this.bomber, this.bomberbullet));
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| 234 | this.levels[9].add(new Ship(600, 100, 100, 2, 360, 1, this.fighter, this.fighterbullet));
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| 235 | this.levels[9].add(new Ship(250, 150, 100, 2, 360, 1, this.fighter, this.fighterbullet));
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| 236 | this.levels[9].add(new Ship(350, 150, 100, 2, 360, 1, this.fighter, this.fighterbullet));
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| 237 | this.levels[9].add(new Ship(450, 150, 100, 2, 360, 1, this.fighter, this.fighterbullet));
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| 238 | this.levels[9].add(new Ship(550, 150, 100, 2, 360, 1, this.fighter, this.fighterbullet));
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| 239 | this.levels[10].add(compBoss2);
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| 240 | this.levels[10].add(new Ship(200, 150, 100, 2, 360, 1, this.fighter, this.fighterbullet));
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| 241 | this.levels[10].add(new Ship(300, 150, 100, 5, 360, 2, this.bomber, this.bomberbullet));
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| 242 | this.levels[10].add(new Ship(400, 150, 100, 5, 360, 2, this.bomber, this.bomberbullet));
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| 243 | this.levels[10].add(new Ship(500, 150, 100, 5, 360, 2, this.bomber, this.bomberbullet));
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| 244 | this.levels[10].add(new Ship(600, 150, 100, 2, 360, 1, this.fighter, this.fighterbullet));
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| 245 | this.levels[10].add(new Ship(250, 200, 100, 2, 360, 1, this.fighter, this.fighterbullet));
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| 246 | this.levels[10].add(new Ship(350, 200, 100, 2, 360, 1, this.fighter, this.fighterbullet));
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| 247 | this.levels[10].add(new Ship(450, 200, 100, 2, 360, 1, this.fighter, this.fighterbullet));
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| 248 | this.levels[10].add(new Ship(550, 200, 100, 2, 360, 1, this.fighter, this.fighterbullet));
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| 249 | this.levels[11].add(new Ship(200, 100, 100, 2, 360, 1, this.fighter, this.fighterbullet));
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| 250 | this.levels[11].add(new Ship(300, 100, 100, 2, 360, 1, this.fighter, this.fighterbullet));
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| 251 | this.levels[11].add(new Ship(400, 100, 100, 2, 360, 1, this.fighter, this.fighterbullet));
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| 252 | this.levels[11].add(new Ship(500, 100, 100, 2, 360, 1, this.fighter, this.fighterbullet));
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| 253 | this.levels[11].add(new Ship(600, 100, 100, 2, 360, 1, this.fighter, this.fighterbullet));
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| 254 | this.levels[12].add(new Ship(200, 100, 100, 2, 360, 1, this.fighter, this.fighterbullet));
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| 255 | this.levels[12].add(new Ship(300, 100, 100, 2, 360, 1, this.fighter, this.fighterbullet));
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| 256 | this.levels[12].add(new Ship(400, 100, 100, 2, 360, 1, this.fighter, this.fighterbullet));
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| 257 | this.levels[12].add(new Ship(500, 100, 100, 2, 360, 1, this.fighter, this.fighterbullet));
|
---|
| 258 | this.levels[12].add(new Ship(600, 100, 100, 2, 360, 1, this.fighter, this.fighterbullet));
|
---|
| 259 | this.levels[13].add(new Ship(200, 100, 100, 2, 360, 1, this.fighter, this.fighterbullet));
|
---|
| 260 | this.levels[13].add(new Ship(300, 100, 100, 5, 360, 2, this.bomber, this.bomberbullet));
|
---|
| 261 | this.levels[13].add(new Ship(400, 100, 100, 5, 360, 2, this.bomber, this.bomberbullet));
|
---|
| 262 | this.levels[13].add(new Ship(500, 100, 100, 5, 360, 2, this.bomber, this.bomberbullet));
|
---|
| 263 | this.levels[13].add(new Ship(600, 100, 100, 2, 360, 1, this.fighter, this.fighterbullet));
|
---|
| 264 | this.levels[13].add(new Ship(250, 150, 100, 2, 360, 1, this.fighter, this.fighterbullet));
|
---|
| 265 | this.levels[13].add(new Ship(350, 150, 100, 2, 360, 1, this.fighter, this.fighterbullet));
|
---|
| 266 | this.levels[13].add(new Ship(450, 150, 100, 2, 360, 1, this.fighter, this.fighterbullet));
|
---|
| 267 | this.levels[13].add(new Ship(550, 150, 100, 2, 360, 1, this.fighter, this.fighterbullet));
|
---|
| 268 | this.levels[14].add(new Ship(200, 100, 100, 2, 360, 1, this.fighter, this.fighterbullet));
|
---|
| 269 | this.levels[14].add(new Ship(300, 100, 100, 5, 360, 2, this.bomber, this.bomberbullet));
|
---|
| 270 | this.levels[14].add(new Ship(400, 100, 100, 5, 360, 2, this.bomber, this.bomberbullet));
|
---|
| 271 | this.levels[14].add(new Ship(500, 100, 100, 5, 360, 2, this.bomber, this.bomberbullet));
|
---|
| 272 | this.levels[14].add(new Ship(600, 100, 100, 2, 360, 1, this.fighter, this.fighterbullet));
|
---|
| 273 | this.levels[14].add(new Ship(250, 150, 100, 2, 360, 1, this.fighter, this.fighterbullet));
|
---|
| 274 | this.levels[14].add(new Ship(350, 150, 100, 2, 360, 1, this.fighter, this.fighterbullet));
|
---|
| 275 | this.levels[14].add(new Ship(450, 150, 100, 2, 360, 1, this.fighter, this.fighterbullet));
|
---|
| 276 | this.levels[14].add(new Ship(550, 150, 100, 2, 360, 1, this.fighter, this.fighterbullet));
|
---|
| 277 | this.levels[15].add(compBoss3);
|
---|
| 278 | this.levels[15].add(new Ship(200, 150, 100, 2, 360, 1, this.fighter, this.fighterbullet));
|
---|
| 279 | this.levels[15].add(new Ship(300, 150, 100, 5, 360, 2, this.bomber, this.bomberbullet));
|
---|
| 280 | this.levels[15].add(new Ship(400, 150, 100, 5, 360, 2, this.bomber, this.bomberbullet));
|
---|
| 281 | this.levels[15].add(new Ship(500, 150, 100, 5, 360, 2, this.bomber, this.bomberbullet));
|
---|
| 282 | this.levels[15].add(new Ship(600, 150, 100, 2, 360, 1, this.fighter, this.fighterbullet));
|
---|
| 283 | this.levels[15].add(new Ship(250, 200, 100, 2, 360, 1, this.fighter, this.fighterbullet));
|
---|
| 284 | this.levels[15].add(new Ship(350, 200, 100, 2, 360, 1, this.fighter, this.fighterbullet));
|
---|
| 285 | this.levels[15].add(new Ship(450, 200, 100, 2, 360, 1, this.fighter, this.fighterbullet));
|
---|
| 286 | this.levels[15].add(new Ship(550, 200, 100, 2, 360, 1, this.fighter, this.fighterbullet));
|
---|
| 287 | this.levels[16].add(new Ship(200, 100, 100, 2, 360, 1, this.fighter, this.fighterbullet));
|
---|
| 288 | this.levels[16].add(new Ship(300, 100, 100, 2, 360, 1, this.fighter, this.fighterbullet));
|
---|
| 289 | this.levels[16].add(new Ship(400, 100, 100, 2, 360, 1, this.fighter, this.fighterbullet));
|
---|
| 290 | this.levels[16].add(new Ship(500, 100, 100, 2, 360, 1, this.fighter, this.fighterbullet));
|
---|
| 291 | this.levels[16].add(new Ship(600, 100, 100, 2, 360, 1, this.fighter, this.fighterbullet));
|
---|
| 292 | this.levels[17].add(new Ship(200, 100, 100, 2, 360, 1, this.fighter, this.fighterbullet));
|
---|
| 293 | this.levels[17].add(new Ship(300, 100, 100, 2, 360, 1, this.fighter, this.fighterbullet));
|
---|
| 294 | this.levels[17].add(new Ship(400, 100, 100, 2, 360, 1, this.fighter, this.fighterbullet));
|
---|
| 295 | this.levels[17].add(new Ship(500, 100, 100, 2, 360, 1, this.fighter, this.fighterbullet));
|
---|
| 296 | this.levels[17].add(new Ship(600, 100, 100, 2, 360, 1, this.fighter, this.fighterbullet));
|
---|
| 297 | this.levels[18].add(new Ship(200, 100, 100, 2, 360, 1, this.fighter, this.fighterbullet));
|
---|
| 298 | this.levels[18].add(new Ship(300, 100, 100, 5, 360, 2, this.bomber, this.bomberbullet));
|
---|
| 299 | this.levels[18].add(new Ship(400, 100, 100, 5, 360, 2, this.bomber, this.bomberbullet));
|
---|
| 300 | this.levels[18].add(new Ship(500, 100, 100, 5, 360, 2, this.bomber, this.bomberbullet));
|
---|
| 301 | this.levels[18].add(new Ship(600, 100, 100, 2, 360, 1, this.fighter, this.fighterbullet));
|
---|
| 302 | this.levels[18].add(new Ship(250, 150, 100, 2, 360, 1, this.fighter, this.fighterbullet));
|
---|
| 303 | this.levels[18].add(new Ship(350, 150, 100, 2, 360, 1, this.fighter, this.fighterbullet));
|
---|
| 304 | this.levels[18].add(new Ship(450, 150, 100, 2, 360, 1, this.fighter, this.fighterbullet));
|
---|
| 305 | this.levels[18].add(new Ship(550, 150, 100, 2, 360, 1, this.fighter, this.fighterbullet));
|
---|
| 306 | this.levels[19].add(new Ship(200, 100, 100, 2, 360, 1, this.fighter, this.fighterbullet));
|
---|
| 307 | this.levels[19].add(new Ship(300, 100, 100, 5, 360, 2, this.bomber, this.bomberbullet));
|
---|
| 308 | this.levels[19].add(new Ship(400, 100, 100, 5, 360, 2, this.bomber, this.bomberbullet));
|
---|
| 309 | this.levels[19].add(new Ship(500, 100, 100, 5, 360, 2, this.bomber, this.bomberbullet));
|
---|
| 310 | this.levels[19].add(new Ship(600, 100, 100, 2, 360, 1, this.fighter, this.fighterbullet));
|
---|
| 311 | this.levels[19].add(new Ship(250, 150, 100, 2, 360, 1, this.fighter, this.fighterbullet));
|
---|
| 312 | this.levels[19].add(new Ship(350, 150, 100, 2, 360, 1, this.fighter, this.fighterbullet));
|
---|
| 313 | this.levels[19].add(new Ship(450, 150, 100, 2, 360, 1, this.fighter, this.fighterbullet));
|
---|
| 314 | this.levels[19].add(new Ship(550, 150, 100, 2, 360, 1, this.fighter, this.fighterbullet));
|
---|
| 315 | this.levels[20].add(compBoss4);
|
---|
| 316 | this.levels[20].add(new Ship(200, 150, 100, 2, 360, 1, this.fighter, this.fighterbullet));
|
---|
| 317 | this.levels[20].add(new Ship(300, 150, 100, 5, 360, 2, this.bomber, this.bomberbullet));
|
---|
| 318 | this.levels[20].add(new Ship(400, 150, 100, 5, 360, 2, this.bomber, this.bomberbullet));
|
---|
| 319 | this.levels[20].add(new Ship(500, 150, 100, 5, 360, 2, this.bomber, this.bomberbullet));
|
---|
| 320 | this.levels[20].add(new Ship(600, 150, 100, 2, 360, 1, this.fighter, this.fighterbullet));
|
---|
| 321 | this.levels[20].add(new Ship(250, 200, 100, 2, 360, 1, this.fighter, this.fighterbullet));
|
---|
| 322 | this.levels[20].add(new Ship(350, 200, 100, 2, 360, 1, this.fighter, this.fighterbullet));
|
---|
| 323 | this.levels[20].add(new Ship(450, 200, 100, 2, 360, 1, this.fighter, this.fighterbullet));
|
---|
| 324 | this.levels[20].add(new Ship(550, 200, 100, 2, 360, 1, this.fighter, this.fighterbullet));
|
---|
| 325 | this.levels[21].add(new Ship(200, 100, 100, 2, 360, 1, this.fighter, this.fighterbullet));
|
---|
| 326 | this.levels[21].add(new Ship(300, 100, 100, 2, 360, 1, this.fighter, this.fighterbullet));
|
---|
| 327 | this.levels[21].add(new Ship(400, 100, 100, 2, 360, 1, this.fighter, this.fighterbullet));
|
---|
| 328 | this.levels[21].add(new Ship(500, 100, 100, 2, 360, 1, this.fighter, this.fighterbullet));
|
---|
| 329 | this.levels[21].add(new Ship(600, 100, 100, 2, 360, 1, this.fighter, this.fighterbullet));
|
---|
| 330 | this.levels[22].add(new Ship(200, 100, 100, 2, 360, 1, this.fighter, this.fighterbullet));
|
---|
| 331 | this.levels[22].add(new Ship(300, 100, 100, 2, 360, 1, this.fighter, this.fighterbullet));
|
---|
| 332 | this.levels[22].add(new Ship(400, 100, 100, 2, 360, 1, this.fighter, this.fighterbullet));
|
---|
| 333 | this.levels[22].add(new Ship(500, 100, 100, 2, 360, 1, this.fighter, this.fighterbullet));
|
---|
| 334 | this.levels[22].add(new Ship(600, 100, 100, 2, 360, 1, this.fighter, this.fighterbullet));
|
---|
| 335 | this.levels[23].add(new Ship(200, 100, 100, 2, 360, 1, this.fighter, this.fighterbullet));
|
---|
| 336 | this.levels[23].add(new Ship(300, 100, 100, 5, 360, 2, this.bomber, this.bomberbullet));
|
---|
| 337 | this.levels[23].add(new Ship(400, 100, 100, 5, 360, 2, this.bomber, this.bomberbullet));
|
---|
| 338 | this.levels[23].add(new Ship(500, 100, 100, 5, 360, 2, this.bomber, this.bomberbullet));
|
---|
| 339 | this.levels[23].add(new Ship(600, 100, 100, 2, 360, 1, this.fighter, this.fighterbullet));
|
---|
| 340 | this.levels[23].add(new Ship(250, 150, 100, 2, 360, 1, this.fighter, this.fighterbullet));
|
---|
| 341 | this.levels[23].add(new Ship(350, 150, 100, 2, 360, 1, this.fighter, this.fighterbullet));
|
---|
| 342 | this.levels[23].add(new Ship(450, 150, 100, 2, 360, 1, this.fighter, this.fighterbullet));
|
---|
| 343 | this.levels[23].add(new Ship(550, 150, 100, 2, 360, 1, this.fighter, this.fighterbullet));
|
---|
| 344 | this.levels[24].add(new Ship(200, 100, 100, 2, 360, 1, this.fighter, this.fighterbullet));
|
---|
| 345 | this.levels[24].add(new Ship(300, 100, 100, 5, 360, 2, this.bomber, this.bomberbullet));
|
---|
| 346 | this.levels[24].add(new Ship(400, 100, 100, 5, 360, 2, this.bomber, this.bomberbullet));
|
---|
| 347 | this.levels[24].add(new Ship(500, 100, 100, 5, 360, 2, this.bomber, this.bomberbullet));
|
---|
| 348 | this.levels[24].add(new Ship(600, 100, 100, 2, 360, 1, this.fighter, this.fighterbullet));
|
---|
| 349 | this.levels[24].add(new Ship(250, 150, 100, 2, 360, 1, this.fighter, this.fighterbullet));
|
---|
| 350 | this.levels[24].add(new Ship(350, 150, 100, 2, 360, 1, this.fighter, this.fighterbullet));
|
---|
| 351 | this.levels[24].add(new Ship(450, 150, 100, 2, 360, 1, this.fighter, this.fighterbullet));
|
---|
| 352 | this.levels[24].add(new Ship(550, 150, 100, 2, 360, 1, this.fighter, this.fighterbullet));
|
---|
| 353 | this.levels[25].add(compBoss5);
|
---|
| 354 | this.levels[25].add(new Ship(200, 150, 100, 2, 360, 1, this.fighter, this.fighterbullet));
|
---|
| 355 | this.levels[25].add(new Ship(300, 150, 100, 5, 360, 2, this.bomber, this.bomberbullet));
|
---|
| 356 | this.levels[25].add(new Ship(400, 150, 100, 5, 360, 2, this.bomber, this.bomberbullet));
|
---|
| 357 | this.levels[25].add(new Ship(500, 150, 100, 5, 360, 2, this.bomber, this.bomberbullet));
|
---|
| 358 | this.levels[25].add(new Ship(600, 150, 100, 2, 360, 1, this.fighter, this.fighterbullet));
|
---|
| 359 | this.levels[25].add(new Ship(250, 200, 100, 2, 360, 1, this.fighter, this.fighterbullet));
|
---|
| 360 | this.levels[25].add(new Ship(350, 200, 100, 2, 360, 1, this.fighter, this.fighterbullet));
|
---|
| 361 | this.levels[25].add(new Ship(450, 200, 100, 2, 360, 1, this.fighter, this.fighterbullet));
|
---|
| 362 | this.levels[25].add(new Ship(550, 200, 100, 2, 360, 1, this.fighter, this.fighterbullet));
|
---|
| 363 | (this.currentLevel = new Level()).copy(this.levels[1]);
|
---|
| 364 | this.levelNum = 1;
|
---|
| 365 | }
|
---|
| 366 | catch (IOException ioe) {
|
---|
| 367 | ioe.printStackTrace();
|
---|
| 368 | }
|
---|
| 369 | }
|
---|
| 370 |
|
---|
| 371 | private void render(final Graphics g) {
|
---|
| 372 | g.setColor(Color.black);
|
---|
| 373 | g.fillRect(0, 0, 800, 600);
|
---|
| 374 | switch (this.gameState) {
|
---|
| 375 | case MAIN: {
|
---|
| 376 | this.drawMain(g);
|
---|
| 377 | break;
|
---|
| 378 | }
|
---|
| 379 | case GAME: {
|
---|
| 380 | this.drawGame(g);
|
---|
| 381 | break;
|
---|
| 382 | }
|
---|
| 383 | case LOAD: {
|
---|
| 384 | this.drawLoad(g);
|
---|
| 385 | break;
|
---|
| 386 | }
|
---|
| 387 | case INSTRUCT: {
|
---|
| 388 | this.drawInstruct(g);
|
---|
| 389 | break;
|
---|
| 390 | }
|
---|
| 391 | case FAME: {
|
---|
| 392 | this.drawFame(g);
|
---|
| 393 | break;
|
---|
| 394 | }
|
---|
| 395 | case CREDITS: {
|
---|
| 396 | this.drawCredits(g);
|
---|
| 397 | break;
|
---|
| 398 | }
|
---|
| 399 | case WIN: {
|
---|
| 400 | this.drawWin(g);
|
---|
| 401 | break;
|
---|
| 402 | }
|
---|
| 403 | case LOSE: {
|
---|
| 404 | this.drawLose(g);
|
---|
| 405 | break;
|
---|
| 406 | }
|
---|
| 407 | }
|
---|
| 408 | }
|
---|
| 409 |
|
---|
| 410 | private void drawMain(final Graphics g) {
|
---|
| 411 | if (this.mainFrame.getCursor() == this.blankCursor) {
|
---|
| 412 | this.mainFrame.setCursor(this.defaultCursor);
|
---|
| 413 | }
|
---|
| 414 | this.wndMain.draw(g);
|
---|
| 415 | }
|
---|
| 416 |
|
---|
| 417 | private void drawGame(final Graphics g) {
|
---|
| 418 | if (this.mainFrame.getCursor() == this.defaultCursor) {
|
---|
| 419 | this.mainFrame.setCursor(this.blankCursor);
|
---|
| 420 | }
|
---|
| 421 | if (this.currentLevel.size() == 0) {
|
---|
| 422 | this.currentLevel.copy(this.nextLevel());
|
---|
| 423 | this.playerShip.getShots().clear();
|
---|
| 424 | }
|
---|
| 425 | if (this.firing) {
|
---|
| 426 | this.playerShip.produceVolley();
|
---|
| 427 | }
|
---|
| 428 | this.fireVolley(this.currentLevel);
|
---|
| 429 | this.patrol(this.currentLevel);
|
---|
| 430 | this.checkCollision(this.currentLevel);
|
---|
| 431 | this.wndGame.draw(g);
|
---|
| 432 | this.playerShip.draw(g);
|
---|
| 433 | this.currentLevel.draw(g);
|
---|
| 434 | g.setColor(Color.green);
|
---|
| 435 | g.fillRect(790, 600 - this.playerShip.getHitpoints() * 10, 10, this.playerShip.getHitpoints() * 10);
|
---|
| 436 | }
|
---|
| 437 |
|
---|
| 438 | private void drawLoad(final Graphics g) {
|
---|
| 439 | if (this.mainFrame.getCursor() == this.blankCursor) {
|
---|
| 440 | this.mainFrame.setCursor(this.defaultCursor);
|
---|
| 441 | }
|
---|
| 442 | this.wndLoad.draw(g);
|
---|
| 443 | }
|
---|
| 444 |
|
---|
| 445 | private void drawInstruct(final Graphics g) {
|
---|
| 446 | if (this.mainFrame.getCursor() == this.blankCursor) {
|
---|
| 447 | this.mainFrame.setCursor(this.defaultCursor);
|
---|
| 448 | }
|
---|
| 449 | this.wndInstruct.draw(g);
|
---|
| 450 | }
|
---|
| 451 |
|
---|
| 452 | private void drawFame(final Graphics g) {
|
---|
| 453 | if (this.mainFrame.getCursor() == this.blankCursor) {
|
---|
| 454 | this.mainFrame.setCursor(this.defaultCursor);
|
---|
| 455 | }
|
---|
| 456 | this.wndFame.draw(g);
|
---|
| 457 | }
|
---|
| 458 |
|
---|
| 459 | private void drawCredits(final Graphics g) {
|
---|
| 460 | if (this.mainFrame.getCursor() == this.blankCursor) {
|
---|
| 461 | this.mainFrame.setCursor(this.defaultCursor);
|
---|
| 462 | }
|
---|
| 463 | this.wndCredits.draw(g);
|
---|
| 464 | }
|
---|
| 465 |
|
---|
| 466 | private void drawWin(final Graphics g) {
|
---|
| 467 | if (this.mainFrame.getCursor() == this.blankCursor) {
|
---|
| 468 | this.mainFrame.setCursor(this.defaultCursor);
|
---|
| 469 | }
|
---|
| 470 | this.wndWin.draw(g);
|
---|
| 471 | }
|
---|
| 472 |
|
---|
| 473 | private void drawLose(final Graphics g) {
|
---|
| 474 | if (this.mainFrame.getCursor() == this.blankCursor) {
|
---|
| 475 | this.mainFrame.setCursor(this.defaultCursor);
|
---|
| 476 | }
|
---|
| 477 | this.wndLose.draw(g);
|
---|
| 478 | }
|
---|
| 479 |
|
---|
| 480 | private Level nextLevel() {
|
---|
| 481 | ++this.levelNum;
|
---|
| 482 | if (this.levelNum >= this.levels.length) {
|
---|
| 483 | this.gameState = GameState.WIN;
|
---|
| 484 | this.points += 360;
|
---|
| 485 | (this.wndWin = new Window("win", 0, 0, 800, 600, true)).add(new Label("title", 250, 65, 300, 20, "Victory", this.font24, true));
|
---|
| 486 | this.wndWin.add(new Label("info", 250, 100, 300, 100, "Press ESC to return to the main menu", this.font14, true));
|
---|
| 487 | this.wndWin.add(new Label("score", 250, 200, 300, 100, "Score: " + this.points, new Font("Arial", 0, 14), true));
|
---|
| 488 | return this.levels[1];
|
---|
| 489 | }
|
---|
| 490 | return this.levels[this.levelNum];
|
---|
| 491 | }
|
---|
| 492 |
|
---|
| 493 | private void fireVolley(final Level curLevel) {
|
---|
| 494 | for (int x = 0; x < curLevel.size(); ++x) {
|
---|
| 495 | ((Ship)curLevel.get(x)).produceVolley();
|
---|
| 496 | }
|
---|
| 497 | }
|
---|
| 498 |
|
---|
| 499 | private void patrol(final Level curLevel) {
|
---|
| 500 | for (int x = 0; x < curLevel.size(); ++x) {
|
---|
| 501 | ((Ship)curLevel.get(x)).patrol();
|
---|
| 502 | }
|
---|
| 503 | }
|
---|
| 504 |
|
---|
| 505 | private void checkCollision(final Level currentLevel) {
|
---|
| 506 | Shot collidingShot = new Shot();
|
---|
| 507 | Ship collidingShip = new Ship();
|
---|
| 508 | Ship shotOwner = new Ship();
|
---|
| 509 | for (int x = 0; x < currentLevel.size(); ++x) {
|
---|
| 510 | for (int y = 0; y < this.playerShip.getShots().size(); ++y) {
|
---|
| 511 | if (((Ship)currentLevel.get(x)).collides((Shot)this.playerShip.getShots().get(y)) && ((Ship)currentLevel.get(x)).getHitpoints() > 0) {
|
---|
| 512 | collidingShot = (Shot)this.playerShip.getShots().get(y);
|
---|
| 513 | collidingShip = (Ship)currentLevel.get(x);
|
---|
| 514 | }
|
---|
| 515 | }
|
---|
| 516 | }
|
---|
| 517 | this.playerShip.getShots().remove(collidingShot);
|
---|
| 518 | collidingShip.setHitpoints(collidingShip.getHitpoints() - collidingShot.getDamage());
|
---|
| 519 | if (collidingShip.getHitpoints() == 0) {
|
---|
| 520 | this.points += collidingShip.getMaxHitpoints() * this.playerShip.getHitpoints();
|
---|
| 521 | }
|
---|
| 522 | collidingShot = new Shot();
|
---|
| 523 | for (int x = 0; x < currentLevel.size(); ++x) {
|
---|
| 524 | for (int y = 0; y < ((Ship)currentLevel.get(x)).getShots().size(); ++y) {
|
---|
| 525 | if (this.playerShip.collides((Shot)((Ship)currentLevel.get(x)).getShots().get(y))) {
|
---|
| 526 | collidingShot = (Shot)((Ship)currentLevel.get(x)).getShots().get(y);
|
---|
| 527 | shotOwner = (Ship)currentLevel.get(x);
|
---|
| 528 | }
|
---|
| 529 | }
|
---|
| 530 | }
|
---|
| 531 | shotOwner.getShots().remove(collidingShot);
|
---|
| 532 | this.playerShip.setHitpoints(this.playerShip.getHitpoints() - collidingShot.getDamage());
|
---|
| 533 | if (this.playerShip.getHitpoints() == 0) {
|
---|
| 534 | this.gameState = GameState.LOSE;
|
---|
| 535 | (this.wndLose = new Window("lose", 0, 0, 800, 600, true)).add(new Label("title", 250, 65, 300, 20, "Defeat", this.font24, true));
|
---|
| 536 | this.wndLose.add(new Label("info", 250, 100, 300, 100, "Press ESC to return to the main menu", this.font14, true));
|
---|
| 537 | this.wndLose.add(new Label("score", 250, 200, 300, 100, "Score: " + this.points, new Font("Arial", 0, 14), true));
|
---|
| 538 | }
|
---|
| 539 | }
|
---|
| 540 |
|
---|
| 541 | private void reset() {
|
---|
| 542 | this.playerShip.reset();
|
---|
| 543 | for (int x = 1; x < this.levels.length; ++x) {
|
---|
| 544 | this.levels[x].reset();
|
---|
| 545 | }
|
---|
| 546 | this.levelNum = 1;
|
---|
| 547 | this.currentLevel.copy(this.levels[1]);
|
---|
| 548 | }
|
---|
| 549 |
|
---|
| 550 | private static DisplayMode getBestDisplayMode(final GraphicsDevice device) {
|
---|
| 551 | for (int x = 0; x < GalacticHeroes.BEST_DISPLAY_MODES.length; ++x) {
|
---|
| 552 | final DisplayMode[] modes = device.getDisplayModes();
|
---|
| 553 | for (int i = 0; i < modes.length; ++i) {
|
---|
| 554 | if (modes[i].getWidth() == GalacticHeroes.BEST_DISPLAY_MODES[x].getWidth() && modes[i].getHeight() == GalacticHeroes.BEST_DISPLAY_MODES[x].getHeight() && modes[i].getBitDepth() == GalacticHeroes.BEST_DISPLAY_MODES[x].getBitDepth()) {
|
---|
| 555 | return GalacticHeroes.BEST_DISPLAY_MODES[x];
|
---|
| 556 | }
|
---|
| 557 | }
|
---|
| 558 | }
|
---|
| 559 | return null;
|
---|
| 560 | }
|
---|
| 561 |
|
---|
| 562 | public static void chooseBestDisplayMode(final GraphicsDevice device) {
|
---|
| 563 | final DisplayMode best = getBestDisplayMode(device);
|
---|
| 564 | if (best != null) {
|
---|
| 565 | device.setDisplayMode(best);
|
---|
| 566 | }
|
---|
| 567 | }
|
---|
| 568 |
|
---|
| 569 | public void mousePressed(final MouseEvent e) {
|
---|
| 570 | }
|
---|
| 571 |
|
---|
| 572 | public void mouseReleased(final MouseEvent e) {
|
---|
| 573 | }
|
---|
| 574 |
|
---|
| 575 | public void mouseEntered(final MouseEvent e) {
|
---|
| 576 | }
|
---|
| 577 |
|
---|
| 578 | public void mouseExited(final MouseEvent e) {
|
---|
| 579 | }
|
---|
| 580 |
|
---|
| 581 | public void mouseClicked(final MouseEvent e) {
|
---|
| 582 | switch (this.gameState) {
|
---|
| 583 | case MAIN: {
|
---|
| 584 | if (this.wndMain.getMember("new game").isClicked(e.getX(), e.getY())) {
|
---|
| 585 | this.gameState = GameState.GAME;
|
---|
| 586 | break;
|
---|
| 587 | }
|
---|
| 588 | if (this.wndMain.getMember("load game").isClicked(e.getX(), e.getY())) {
|
---|
| 589 | this.gameState = GameState.LOAD;
|
---|
| 590 | break;
|
---|
| 591 | }
|
---|
| 592 | if (this.wndMain.getMember("instructions").isClicked(e.getX(), e.getY())) {
|
---|
| 593 | this.gameState = GameState.INSTRUCT;
|
---|
| 594 | break;
|
---|
| 595 | }
|
---|
| 596 | if (this.wndMain.getMember("hall of fame").isClicked(e.getX(), e.getY())) {
|
---|
| 597 | this.gameState = GameState.FAME;
|
---|
| 598 | break;
|
---|
| 599 | }
|
---|
| 600 | if (this.wndMain.getMember("credits").isClicked(e.getX(), e.getY())) {
|
---|
| 601 | this.gameState = GameState.CREDITS;
|
---|
| 602 | break;
|
---|
| 603 | }
|
---|
| 604 | if (this.wndMain.getMember("quit").isClicked(e.getX(), e.getY())) {
|
---|
| 605 | this.done = true;
|
---|
| 606 | break;
|
---|
| 607 | }
|
---|
| 608 | break;
|
---|
| 609 | }
|
---|
| 610 | case LOAD: {
|
---|
| 611 | if (this.wndLoad.getMember("back").isClicked(e.getX(), e.getY())) {
|
---|
| 612 | this.gameState = GameState.MAIN;
|
---|
| 613 | break;
|
---|
| 614 | }
|
---|
| 615 | break;
|
---|
| 616 | }
|
---|
| 617 | case INSTRUCT: {
|
---|
| 618 | if (this.wndInstruct.getMember("back").isClicked(e.getX(), e.getY())) {
|
---|
| 619 | this.gameState = GameState.MAIN;
|
---|
| 620 | break;
|
---|
| 621 | }
|
---|
| 622 | break;
|
---|
| 623 | }
|
---|
| 624 | case FAME: {
|
---|
| 625 | if (this.wndFame.getMember("back").isClicked(e.getX(), e.getY())) {
|
---|
| 626 | this.gameState = GameState.MAIN;
|
---|
| 627 | break;
|
---|
| 628 | }
|
---|
| 629 | break;
|
---|
| 630 | }
|
---|
| 631 | case CREDITS: {
|
---|
| 632 | if (this.wndCredits.getMember("back").isClicked(e.getX(), e.getY())) {
|
---|
| 633 | this.gameState = GameState.MAIN;
|
---|
| 634 | break;
|
---|
| 635 | }
|
---|
| 636 | break;
|
---|
| 637 | }
|
---|
| 638 | }
|
---|
| 639 | }
|
---|
| 640 |
|
---|
| 641 | public void keyTyped(final KeyEvent e) {
|
---|
| 642 | }
|
---|
| 643 |
|
---|
| 644 | public void keyPressed(final KeyEvent e) {
|
---|
| 645 | if (this.selectedText != null) {
|
---|
| 646 | this.selectedText.handleEvent(e);
|
---|
| 647 | }
|
---|
| 648 | switch (this.gameState) {
|
---|
| 649 | case GAME: {
|
---|
| 650 | if (e.getKeyCode() == 38 || e.getKeyCode() == 40 || e.getKeyCode() == 37 || e.getKeyCode() == 39) {
|
---|
| 651 | this.playerShip.handleEvent(e);
|
---|
| 652 | }
|
---|
| 653 | if (e.getKeyCode() == 32) {
|
---|
| 654 | this.firing = true;
|
---|
| 655 | }
|
---|
| 656 | if (e.getKeyCode() == 27) {
|
---|
| 657 | this.reset();
|
---|
| 658 | this.gameState = GameState.MAIN;
|
---|
| 659 | break;
|
---|
| 660 | }
|
---|
| 661 | break;
|
---|
| 662 | }
|
---|
| 663 | case WIN: {
|
---|
| 664 | if (e.getKeyCode() == 27) {
|
---|
| 665 | this.reset();
|
---|
| 666 | this.gameState = GameState.MAIN;
|
---|
| 667 | break;
|
---|
| 668 | }
|
---|
| 669 | break;
|
---|
| 670 | }
|
---|
| 671 | case LOSE: {
|
---|
| 672 | if (e.getKeyCode() == 27) {
|
---|
| 673 | this.reset();
|
---|
| 674 | this.gameState = GameState.MAIN;
|
---|
| 675 | break;
|
---|
| 676 | }
|
---|
| 677 | break;
|
---|
| 678 | }
|
---|
| 679 | }
|
---|
| 680 | }
|
---|
| 681 |
|
---|
| 682 | public void keyReleased(final KeyEvent e) {
|
---|
| 683 | if (this.gameState == GameState.GAME) {
|
---|
| 684 | switch (e.getKeyCode()) {
|
---|
| 685 | case 38: {
|
---|
| 686 | this.playerShip.setUpPressed(false);
|
---|
| 687 | break;
|
---|
| 688 | }
|
---|
| 689 | case 40: {
|
---|
| 690 | this.playerShip.setDownPressed(false);
|
---|
| 691 | break;
|
---|
| 692 | }
|
---|
| 693 | case 37: {
|
---|
| 694 | this.playerShip.setLeftPressed(false);
|
---|
| 695 | break;
|
---|
| 696 | }
|
---|
| 697 | case 39: {
|
---|
| 698 | this.playerShip.setRightPressed(false);
|
---|
| 699 | break;
|
---|
| 700 | }
|
---|
| 701 | case 32: {
|
---|
| 702 | this.firing = false;
|
---|
| 703 | break;
|
---|
| 704 | }
|
---|
| 705 | }
|
---|
| 706 | }
|
---|
| 707 | }
|
---|
| 708 |
|
---|
| 709 | public static void main(final String[] args) {
|
---|
| 710 | try {
|
---|
| 711 | final GraphicsEnvironment env = GraphicsEnvironment.getLocalGraphicsEnvironment();
|
---|
| 712 | final GraphicsDevice device = env.getDefaultScreenDevice();
|
---|
| 713 | final GalacticHeroes gameWindow = new GalacticHeroes(device);
|
---|
| 714 | }
|
---|
| 715 | catch (Exception e) {
|
---|
| 716 | e.printStackTrace();
|
---|
| 717 | }
|
---|
| 718 | System.exit(0);
|
---|
| 719 | }
|
---|
| 720 | }
|
---|