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Last change
on this file since bdd63ba was 113d7cf, checked in by dportnoy <devnull@…>, 15 years ago |
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Implemented saving/loading of the map and the units on it. Also did some package refactoring (renamed com.medievaltech.game to com.medievaltech.unit and moved some classes into com.medievaltech.advancewars)
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Property mode
set to
100644
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File size:
751 bytes
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| 1 | package com.medievaltech.unit;
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| 2 |
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| 3 | import java.util.List;
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| 4 |
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| 5 | import android.graphics.Paint;
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| 6 | import android.graphics.Point;
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| 7 |
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| 8 | public class Soldier extends Unit{
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| 9 | public Soldier(Paint p)
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| 10 | {
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| 11 | super(p);
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| 12 |
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| 13 | move = 3;
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| 14 |
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| 15 | type = Type.LAND;
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| 16 | minAttackRange = 1;
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| 17 | maxAttackRange = 1;
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| 18 | }
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| 19 |
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| 20 | @Override
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| 21 | public void move(Point point) {
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| 22 | // TODO Auto-generated method stub
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| 23 |
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| 24 | }
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| 25 |
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| 26 | @Override
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| 27 | public void attack(Point point) {
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| 28 | // TODO Auto-generated method stub
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| 29 |
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| 30 | }
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| 31 |
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| 32 | @Override
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| 33 | public List<Point> getMovementRange() {
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| 34 | return super.getMovementRange();
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| 35 | }
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| 36 |
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| 37 | @Override
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| 38 | public void die()
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| 39 | {
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| 40 |
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| 41 | }
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| 42 |
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| 43 | @Override
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| 44 | public List<Point> getAttackRange() {
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| 45 | // TODO Auto-generated method stub
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| 46 | return null;
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| 47 | }
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| 48 |
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| 49 |
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| 50 | }
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