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Last change
on this file was 41c11dd, checked in by dportnoy <devnull@…>, 14 years ago |
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Added cities to the game, moved the map to a new static class, and added incomplete support for capturing cities with soldiers.
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-
Property mode
set to
100644
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File size:
1.2 KB
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| 1 | package com.medievaltech.unit;
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| 2 |
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| 3 | import java.util.List;
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| 4 |
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| 5 | import android.graphics.Point;
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| 6 |
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| 7 | import com.medievaltech.advancewars.Player;
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| 8 | import com.medievaltech.advancewars.Static;
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| 9 | import com.medievaltech.advancewars.Tile;
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| 10 | import com.medievaltech.advancewars.Enum.*;
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| 11 |
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| 12 | public class Soldier extends Unit{
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| 13 | public Soldier(Player p)
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| 14 | {
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| 15 | super(p);
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| 16 |
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| 17 | move = 3;
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| 18 |
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| 19 | type = UnitType.LAND;
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| 20 | minAttackRange = 1;
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| 21 | maxAttackRange = 1;
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| 22 | }
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| 23 |
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| 24 | @Override
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| 25 | public void move(Point point) {
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| 26 | // TODO Auto-generated method stub
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| 27 |
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| 28 | }
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| 29 |
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| 30 | @Override
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| 31 | public void attack(Point point) {
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| 32 | Tile t = Static.map.getTile(point);
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| 33 |
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| 34 | if(t.currentUnit == null && t.currentBuilding != null) {
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| 35 | t.currentBuilding.currentHealth -= this.currentHealth;
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| 36 |
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| 37 | if(t.currentBuilding.currentHealth <= 0) {
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| 38 | t.currentBuilding.owner = this.owner;
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| 39 | t.currentBuilding.currentHealth = t.currentBuilding.maxHealth;
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| 40 | }
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| 41 | }
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| 42 | }
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| 43 |
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| 44 | @Override
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| 45 | public List<Point> getMovementRange() {
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| 46 | return super.getMovementRange();
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| 47 | }
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| 48 |
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| 49 | @Override
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| 50 | public void die()
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| 51 | {
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| 52 |
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| 53 | }
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| 54 |
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| 55 | @Override
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| 56 | public List<Point> getAttackRange() {
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| 57 | // TODO Auto-generated method stub
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| 58 | return null;
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| 59 | }
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| 60 |
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| 61 |
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| 62 | }
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