| 1 | package com.medievaltech.game;
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| 2 |
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| 3 | import java.util.LinkedList;
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| 4 | import java.util.List;
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| 5 |
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| 6 | import android.graphics.Canvas;
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| 7 | import android.graphics.Paint;
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| 8 | import android.graphics.Point;
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| 9 |
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| 10 | public abstract class Unit
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| 11 | {
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| 12 | public enum Type
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| 13 | {
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| 14 | LAND,SEA
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| 15 | }
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| 16 |
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| 17 | private Paint p;
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| 18 |
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| 19 | public Type type;
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| 20 | public Player owner;
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| 21 |
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| 22 | public int maxHealth;
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| 23 | public int currentHealth;
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| 24 |
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| 25 | public int maxFuel;
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| 26 | public int currentFuel;
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| 27 |
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| 28 | public int sightRange;
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| 29 | protected int move;
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| 30 |
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| 31 | public int minAttackRange;
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| 32 | public int maxAttackRange;
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| 33 | public Point location;
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| 34 |
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| 35 | public Unit(Paint p)
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| 36 | {
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| 37 | this.p = p;
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| 38 | maxHealth = 10;
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| 39 | currentHealth = 10;
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| 40 |
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| 41 | }
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| 42 |
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| 43 | public abstract void move(Point point);
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| 44 | public abstract void attack(Point point);
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| 45 |
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| 46 | public List<Point> getMovementRange() {
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| 47 | List<Point> l = new LinkedList<Point>();
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| 48 | List<Point> prev = new LinkedList<Point>();
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| 49 | List<Point> cur = new LinkedList<Point>();
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| 50 | boolean[][] visited = new boolean[move*2+1][move*2+1];
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| 51 |
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| 52 | for(int x=0; x<=move*2; x++)
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| 53 | for(int y=0; y<=move*2; y++)
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| 54 | visited[x][y] = false;
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| 55 |
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| 56 | prev.add(new Point(location));
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| 57 | l.addAll(prev);
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| 58 | visited[move][move] = true;
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| 59 |
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| 60 | for(int dist=1; dist <= move; dist++) {
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| 61 | for(Point p : prev) {
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| 62 | if(p.x>0 && p.x>location.x-move && !visited[p.x-location.x+move-1][p.y-location.y+move]) {
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| 63 | cur.add(new Point(p.x-1, p.y));
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| 64 | visited[p.x-location.x+move-1][p.y-location.y+move] = true;
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| 65 | }
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| 66 | if(p.x<5 && p.x<location.x+move && !visited[p.x-location.x+move+1][p.y-location.y+move]) {
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| 67 | cur.add(new Point(p.x+1, p.y));
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| 68 | visited[p.x-location.x+move+1][p.y-location.y+move] = true;
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| 69 | }
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| 70 | if(p.y>0 && p.y>location.y-move && !visited[p.x-location.x+move][p.y-location.y+move-1]) {
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| 71 | cur.add(new Point(p.x, p.y-1));
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| 72 | visited[p.x-location.x+move][p.y-location.y+move-1] = true;
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| 73 | }
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| 74 | if(p.y<7 && p.y<location.y+move && !visited[p.x-location.x+move][p.y-location.y+move+1]) {
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| 75 | cur.add(new Point(p.x, p.y+1));
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| 76 | visited[p.x-location.x+move][p.y-location.y+move+1] = true;
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| 77 | }
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| 78 | }
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| 79 |
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| 80 | l.addAll(cur);
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| 81 | prev.clear();
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| 82 | prev.addAll(cur);
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| 83 | cur.clear();
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| 84 | }
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| 85 |
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| 86 | return l;
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| 87 | }
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| 88 |
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| 89 | public abstract List<Point> getAttackRange();
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| 90 |
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| 91 | public void die() {
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| 92 |
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| 93 | }
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| 94 |
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| 95 | public void draw(Canvas c, int x, int y) {
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| 96 | c.drawCircle(x, y, 20, p);
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| 97 | }
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| 98 | }
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