| 1 | package com.medievaltech.advancewars;
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| 2 |
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| 3 | import java.io.*;
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| 4 |
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| 5 | import android.graphics.*;
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| 6 |
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| 7 | import com.medievaltech.unit.Unit;
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| 8 |
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| 9 | public class Map {
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| 10 | private Tile[][] grid;
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| 11 | public Point offset;
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| 12 |
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| 13 | public Map(int width, int height, Point offset) {
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| 14 | grid = new Tile[width][height];
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| 15 | this.offset = offset;
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| 16 | }
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| 17 |
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| 18 | public Map(Tile t, int width, int height, Point offset) {
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| 19 | grid = new Tile[width][height];
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| 20 | this.offset = offset;
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| 21 |
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| 22 | for(int x=0; x<getWidth(); x++)
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| 23 | for(int y=0; y<getHeight(); y++)
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| 24 | grid[x][y] = new Tile(t, new Point(x, y));
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| 25 | }
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| 26 |
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| 27 | public int getWidth() {
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| 28 | return grid.length;
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| 29 | }
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| 30 |
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| 31 | public int getHeight() {
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| 32 | return grid[0].length;
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| 33 | }
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| 34 |
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| 35 | public Tile getTile(int x, int y) {
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| 36 | return grid[x][y];
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| 37 | }
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| 38 |
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| 39 | public Tile getTile(Point point) {
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| 40 | return grid[point.x][point.y];
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| 41 | }
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| 42 |
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| 43 | public void setTile(int x, int y, Tile t) {
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| 44 | grid[x][y] = t;
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| 45 | }
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| 46 |
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| 47 | public void save(PrintWriter p) {
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| 48 | p.println(getWidth());
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| 49 | p.println(getHeight());
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| 50 | p.println(offset.x+"x"+offset.y);
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| 51 |
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| 52 | for(int x=0; x<getWidth(); x++) {
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| 53 | p.print(grid[x][0].type.ordinal());
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| 54 | for(int y=1; y<getHeight(); y++)
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| 55 | p.print(","+grid[x][y].type.ordinal());
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| 56 | p.println();
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| 57 | }
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| 58 |
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| 59 | for(int x=0; x<getWidth(); x++) {
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| 60 | for(int y=1; y<getHeight(); y++) {
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| 61 | if(grid[x][y].currentUnit != null) {
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| 62 | Unit u = grid[x][y].currentUnit;
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| 63 | //p.println(u.type);
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| 64 | //we also need to save the owner of the unit
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| 65 | p.println(u.location.x+","+u.location.y);
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| 66 | }
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| 67 | }
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| 68 | }
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| 69 | }
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| 70 |
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| 71 | public void draw(Canvas c) {
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| 72 | for(int x=0; x<getWidth(); x++)
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| 73 | for(int y=0; y<getHeight(); y++)
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| 74 | grid[x][y].draw(c, offset.x+50*x, offset.y+50*y);
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| 75 | }
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| 76 |
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| 77 | public void drawUnits(Canvas c) {
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| 78 | for(int x=0; x<getWidth(); x++)
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| 79 | for(int y=0; y<getHeight(); y++)
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| 80 | grid[x][y].drawUnit(c, offset.x+50*x, offset.y+50*y);
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| 81 | }
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| 82 |
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| 83 | public void drawBuildings(Canvas c) {
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| 84 | for(int x=0; x<getWidth(); x++)
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| 85 | for(int y=0; y<getHeight(); y++)
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| 86 | grid[x][y].drawBuilding(c, offset.x+50*x, offset.y+50*y);
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| 87 | }
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| 88 | }
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