package com.example.game; import java.util.List; import android.graphics.Point; public abstract class Unit { public Unit() { } public enum Type { LAND,SEA } public Type type; public Player owner; public int maxHealth; public int currentHealth; public int maxFuel; public int currentFuel; public int sightRange; public int move; public int minAttackRange; public int maxAttackRange; public Point location; public void move(Point point) { } public void attack(Point point) { } public List getRange() { return null; } public List getAttackRange() { return null; } public abstract void draw(); public void die() { } }